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Simulating competitive interactions using singly captured motions

Published: 05 November 2007 Publication History

Abstract

It is difficult to create scenes where multiple avatars are fighting / competing with each other. Manually creating the motions of avatars is time consuming due to the correlation of the movements between the avatars. Capturing the motions of multiple avatars is also difficult as it requires a huge amount of post-processing. In this paper, we propose a new method to generate a realistic scene of avatars densely interacting in a competitive environment. The motions of the avatars are considered to be captured individually, which will increase the easiness of obtaining the data. We propose a new algorithm called the temporal expansion approach which maps the continuous time action plan to a discrete space such that turn-based evaluation methods can be used. As a result, many mature algorithms in game such as the min-max search and α---β pruning can be applied. Using our method, avatars will plan their strategies taking into account the reaction of the opponent. Fighting scenes with multiple avatars are generated to demonstrate the effectiveness of our algorithm. The proposed method can also be applied to other kinds of continuous activities that require strategy planning such as sport games.

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    cover image ACM Conferences
    VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
    November 2007
    259 pages
    ISBN:9781595938633
    DOI:10.1145/1315184
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 November 2007

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    Author Tags

    1. human simulation
    2. motion capture
    3. motion planning

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    • (2024)FreeMotion: A Unified Framework for Number-Free Text-to-Motion SynthesisComputer Vision – ECCV 202410.1007/978-3-031-73242-3_6(93-109)Online publication date: 29-Oct-2024
    • (2024)REMOS: 3D Motion-Conditioned Reaction Synthesis for Two-Person InteractionsComputer Vision – ECCV 202410.1007/978-3-031-72764-1_24(418-437)Online publication date: 25-Oct-2024
    • (2023)Neural Categorical Priors for Physics-Based Character ControlACM Transactions on Graphics10.1145/361839742:6(1-16)Online publication date: 5-Dec-2023
    • (2023)Simulation and Retargeting of Complex Multi-Character InteractionsACM SIGGRAPH 2023 Conference Proceedings10.1145/3588432.3591491(1-11)Online publication date: 23-Jul-2023
    • (2023)Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi‐Hot Class EmbeddingComputer Graphics Forum10.1111/cgf.1464741:8(327-338)Online publication date: 20-Mar-2023
    • (2023)Open Metaverse with Open SoftwareComputational Science and Its Applications – ICCSA 2023 Workshops10.1007/978-3-031-37126-4_37(583-596)Online publication date: 29-Jun-2023
    • (2022)Authoring Virtual Crowds: A SurveyComputer Graphics Forum10.1111/cgf.1450641:2(677-701)Online publication date: 24-May-2022
    • (2021)Control strategies for physically simulated characters performing two-player competitive sportsACM Transactions on Graphics10.1145/3450626.345976140:4(1-11)Online publication date: 19-Jul-2021
    • (2021)A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition2020 25th International Conference on Pattern Recognition (ICPR)10.1109/ICPR48806.2021.9412538(2771-2778)Online publication date: 10-Jan-2021
    • (2018)Real-Time Full-Body Pose Synthesis and EditingHandbook of Human Motion10.1007/978-3-319-14418-4_8(1959-1974)Online publication date: 5-Apr-2018
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