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Wiizards: 3D gesture recognition for game play input

Published: 14 November 2007 Publication History

Abstract

Gesture based input is an emerging technology gaining widespread popularity in interactive entertainment. The use of gestures provides intuitive and natural input mechanics for games, presenting an easy to learn yet richly immersive experience. In Wiizards, we explore the use of 3D accelerometer gestures in a multiplayer, zero sum game. Hidden Markov models are constructed for gesture recognition, providing increased flexibility and fluid tolerance. Users can strategically effect the outcome via combinations of gestures with limitless scalability.

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Cited By

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  • (2024)Toward Intuitive 3D Interactions in Virtual Reality: A Deep Learning- Based Dual-Hand Gesture Recognition ApproachIEEE Access10.1109/ACCESS.2024.340029512(67438-67452)Online publication date: 2024
  • (2021)Thumb Inclination-Based Manipulation and Exploration, a Machine Learning Based Interaction Technique for Virtual EnvironmentsMehran University Research Journal of Engineering and Technology10.22581/muet1982.2102.1040:2(358-370)Online publication date: 1-Apr-2021
  • (2019)LSTM-based real-time action detection and prediction in human motion streamsMultimedia Tools and Applications10.1007/s11042-019-07827-3Online publication date: 18-Jun-2019
  • Show More Cited By

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cover image ACM Other conferences
Future Play '07: Proceedings of the 2007 conference on Future Play
November 2007
279 pages
ISBN:9781595939432
DOI:10.1145/1328202
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Province of Ontario, Ministry of Economic Development and Trade
  • Arcademy Games Awards Festival Arcadia
  • Microsoft User Research Group
  • Government of Canada, FedNor
  • Sault Ste. Marie Innovation Centre
  • Garage Games
  • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
  • Algoma University College
  • University of Ontario Institute of Technology
  • Bug-Tracker.Com
  • SchoolFinder

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2007

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Author Tags

  1. HMM
  2. games
  3. gestures
  4. interactive systems
  5. pattern recognition

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  • Short-paper

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Futureplay2007
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Futureplay2007: Futureplay 2007
November 14 - 17, 2007
Toronto, Canada

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Cited By

View all
  • (2024)Toward Intuitive 3D Interactions in Virtual Reality: A Deep Learning- Based Dual-Hand Gesture Recognition ApproachIEEE Access10.1109/ACCESS.2024.340029512(67438-67452)Online publication date: 2024
  • (2021)Thumb Inclination-Based Manipulation and Exploration, a Machine Learning Based Interaction Technique for Virtual EnvironmentsMehran University Research Journal of Engineering and Technology10.22581/muet1982.2102.1040:2(358-370)Online publication date: 1-Apr-2021
  • (2019)LSTM-based real-time action detection and prediction in human motion streamsMultimedia Tools and Applications10.1007/s11042-019-07827-3Online publication date: 18-Jun-2019
  • (2017)Gesture Recognition Based on Deep Belief NetworksBiometric Recognition10.1007/978-3-319-69923-3_47(439-446)Online publication date: 20-Oct-2017
  • (2015)Adaptive gesture tracking and recognition using acceleration sensors for a mobile deviceInternational Journal of Wireless and Mobile Computing10.1504/IJWMC.2015.0686248:2(183-193)Online publication date: 1-Apr-2015
  • (2015)Touchless Gestural Interaction with Wizard-of-OzProceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction10.1145/2838739.2838792(207-211)Online publication date: 7-Dec-2015
  • (2015)Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing gameJournal on Multimodal User Interfaces10.1007/s12193-014-0172-19:2(105-119)Online publication date: 22-Jan-2015
  • (2014)Gesture Recognition with Accelerometers for Game Controllers, Phones and WearablesGSTF Journal on Computing (JoC)10.7603/s40601-013-0042-93:4Online publication date: 28-May-2014
  • (2013)GEMINI: A Generic Multi-Modal Natural Interface Framework for VideogamesAdvances in Information Systems and Technologies10.1007/978-3-642-36981-0_81(873-884)Online publication date: 2013
  • (2012)A robust gesture recognition algorithm based on Sparse Representation, random projections and Compressed Sensing2012 7th IEEE Conference on Industrial Electronics and Applications (ICIEA)10.1109/ICIEA.2012.6360730(243-249)Online publication date: Jul-2012
  • Show More Cited By

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