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Remote impact: shadowboxing over a distance

Published: 05 April 2008 Publication History

Abstract

People use a wide range of intensity when interacting with artifacts and one another, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions restrained to limited force and do not consider extreme physical and brutal interactions, such as those encountered in contact sports. We present an interactive demonstrator that aims to facilitate "Brute Force" activities to aid designers who want to leverage the physical and mental health benefits of such forceful interactions. Our prototype demonstrates that augmenting Brute Force with computing technology can be beneficial: unlike traditional contact sports experiences, it supports distributed participants. Our aim is to encourage designers to extend their supported interactions to include extreme forceful behaviors, which can contribute to general fitness and weight loss while at the same time allowing socializing in an entertaining sportive way.

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  • (2024)Multimodal Sports Interaction: Wearables and HCI in MotionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677560(952-955)Online publication date: 5-Oct-2024
  • (2024)Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱Companion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658399(453-457)Online publication date: 1-Jul-2024
  • (2022)“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSportsFrontiers in Sports and Active Living10.3389/fspor.2022.8996134Online publication date: 22-Jun-2022
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    cover image ACM Conferences
    CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
    April 2008
    2035 pages
    ISBN:9781605580128
    DOI:10.1145/1358628
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 April 2008

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    Author Tags

    1. active
    2. blunt force
    3. brute force
    4. exertion interface
    5. exhausting
    6. interaction.
    7. physical
    8. social
    9. sports
    10. tangible
    11. team building
    12. team spirit
    13. videoconferencing

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    Cited By

    View all
    • (2024)Multimodal Sports Interaction: Wearables and HCI in MotionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677560(952-955)Online publication date: 5-Oct-2024
    • (2024)Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱Companion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658399(453-457)Online publication date: 1-Jul-2024
    • (2022)“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSportsFrontiers in Sports and Active Living10.3389/fspor.2022.8996134Online publication date: 22-Jun-2022
    • (2019)A 2nd Person Social Perspective on Bodily PlayProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300868(1-14)Online publication date: 2-May-2019
    • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
    • (2015)Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion InterfacesProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793129(57-66)Online publication date: 5-Oct-2015
    • (2015)Keepin' it RealProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702243(2003-2012)Online publication date: 18-Apr-2015
    • (2015)Guidelines for the Design of Movement-Based Games and Their Relevance to HCIHuman-Computer Interaction10.1080/07370024.2014.99664730:3-4(366-399)Online publication date: 1-May-2015
    • (2014)Design sensitivities for interactive sport-training gamesProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598560(685-694)Online publication date: 21-Jun-2014
    • (2014)Exertion in the smallProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557385(1845-1854)Online publication date: 26-Apr-2014
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