It gives us great pleasure to welcome you to the 2nd ACM International Workshop on Story Representation, Mechanism and Context (SRMC 08). This workshop succeeds the premier ACM MM SRMC workshop held in 2004 in New York. The SRMC workshop series positions stories as one of the fundamental forms we use to organize our lived experiences into patterned narratives that aspire to communicate that which is memorable and valuable. Whether to entertain, educate, illustrate or inspire, the storytelling act involves a dynamic interplay between an evolving network of authors, storytellers and audiences moving fluidly back and forth between lived lives and storied representations. Critical components in this process are the tools, machines and systems that serve as creative composition partners, agents of communicative distribution and supporters of constructive dialog.
In the four years since the last workshop, critical thinking on issues related to computational story generation, representation, discovery and understanding has evolved and changed. Influenced by diverse disciplines, the emergence of novel insights and innovative ideas present us with a timely opportunity to reexamine the theory and practice of how people and machines can create, represent, share and understand stories. The underlying premise of this year's workshop is that better understanding of storytelling abilities by people and machines is necessary for the development of more compelling, participatory and sustainable multimedia systems.
The call for papers attracted 14 submissions from Asia, Europe, South America, Canada and the United States. The program committee accepted 9 papers that cover a variety of topics, including collaborative storytelling applications, narrative graph models and computational story realism. In addition, the program includes 3 panel discussions on representing realism, balancing interactivity and control and facilitating multimedia story creation. We hope that these proceedings will serve as a valuable reference for multimedia researchers and developers.
Proceeding Downloads
Realism in gameplay: digital fiction and embodiment
In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by ...
Towards computational autobiographical narratives through human digital memories
Lifelogging is an emergent technology which offers the ability to capture an individual's life experiences through digital means. While emphasis has been placed on taming such voluminous multimodal collections, it additionally opens new opportunities ...
Using screenplays as a source of context data
Context datasets are essential not only to design and evaluate context-aware systems but also to help identify important problems. For practical and ethical reasons, collecting real-life context data is not always feasible. In this paper, we investigate ...
A nondeterministic model for controlling the dramatization of interactive stories
This paper presents a new model to control the dramatization of interactive stories, which are dynamically generated and presented in a 3D animation format. This new model gives the possibility of variation in the representation of stories and allows ...
Planning-integrated story graph for interactive narratives
The advances in the interactive contents enable users to have a variety of experiences on diverse devices. In particular, two main approaches have been researched to construct digital interactive contents: a) conditional branch techniques and b) ...
Representing and playing user selected video narrative domains
This paper presents a new framework for representing and playing user selected video narrative domains. Hypermedia graphs, generated from complex video narratives provide users with links to selected sequences of the whole video. These graphs have three ...
Sofia: a framework for the development of group storytelling tools
There has been a considerable number of studies applying the technique of group storytelling to collect tacit knowledge from people in a group. In spite of applying it on different contexts, these studies have many similarities on how this is done. The ...
VIBES: visualizing changing emotional states in personal stories
Online journals (blogs) provide not only an outlet for emotional self-expression, but also a space for social interaction and commiseration through the exchange of personal stories. However, the massive extent of the blogosphere can overwhelm users, ...
A multimedia-driven ambient edutainment system for the young children
Recently, there has been a tremendous demand for developing tools to support education and entertainment in a seamless manner. Many existing works in this domain have focused on developing systems that either require too much interaction or are not ...