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Designing universally accessible games

Published: 27 February 2009 Publication History

Abstract

Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control and attention. This renders computer games inaccessible to a large percentage of people with disabilities. This article introduces the concept of universally accessible games, that is, games proactively designed to optimally fit and adapt to individual gamer characteristics and to be concurrently played among people with diverse abilities, without requiring particular adjustments or modifications. The concept is elaborated and tested through four case studies: a web-based chess game (UA-Chess), an action game (Access Invaders), a universally inaccessible game (Game Over!) used as an interactive educational tool, and an improved version of Access Invaders (Terrestrial Invaders). For all cases, key design and evaluation findings are discussed, reporting consolidated know-how and experience. Finally, the research challenge of creating multiplayer universally accessible games is further elaborated, proposing the novel concept of Parallel Game Universes as a potential solution.

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 7, Issue 1
SPECIAL ISSUE: Media Arts and Games
February 2009
209 pages
EISSN:1544-3574
DOI:10.1145/1486508
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 February 2009
Accepted: 01 October 2008
Revised: 01 October 2008
Received: 01 March 2008
Published in CIE Volume 7, Issue 1

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Author Tags

  1. Design for all
  2. accessible games
  3. unified design
  4. universal access

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  • (2024)Game accessibility course design modules in higher educationFrontiers in Computer Science10.3389/fcomp.2024.11825416Online publication date: 29-Apr-2024
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  • (2024)A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76818-7_7(83-102)Online publication date: 29-Jun-2024
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