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Approximating dynamic global illumination in image space

Published: 27 February 2009 Publication History

Abstract

Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficient implementations are used extensively in production. Recent methods approximate AO between nearby geometry in screen space (SSAO). The key observation described in this paper is, that screen-space occlusion methods can be used to compute many more types of effects than just occlusion, such as directional shadows and indirect color bleeding. The proposed generalization has only a small overhead compared to classic SSAO, approximates direct and one-bounce light transport in screen space, can be combined with other methods that simulate transport for macro structures and is visually equivalent to SSAO in the worst case without introducing new artifacts. Since our method works in screen space, it does not depend on the geometric complexity. Plausible directional occlusion and indirect lighting effects can be displayed for large and fully dynamic scenes at real-time frame rates.

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cover image ACM Conferences
I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and games
February 2009
253 pages
ISBN:9781605584294
DOI:10.1145/1507149
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 February 2009

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Author Tags

  1. constant time
  2. global illumination
  3. radiosity

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I3D '09
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I3D '09: Symposium on Interactive 3D Graphics and Games
February 27 - March 1, 2009
Massachusetts, Boston

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Overall Acceptance Rate 148 of 485 submissions, 31%

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  • (2024)Physically-based Path Tracer using WebGPU and OpenPBRProceedings of the 29th International ACM Conference on 3D Web Technology10.1145/3665318.3677158(1-6)Online publication date: 25-Sep-2024
  • (2024)LightFormer: Light-Oriented Global Neural Rendering in Dynamic SceneACM Transactions on Graphics10.1145/365822943:4(1-14)Online publication date: 19-Jul-2024
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  • (2024)SAwareSSGI: Surrounding-Aware Screen-Space Global Illumination Using Generative Adversarial NetworksIEEE Access10.1109/ACCESS.2024.346710212(139946-139961)Online publication date: 2024
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