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Tabletop concept mapping

Published: 16 February 2009 Publication History

Abstract

Concept mapping is designed to externalize and represent knowledge. Together with their visual presentation concept maps should support focused and sustainable interaction between students and coaches or members of organizations. Hence, corresponding tool support has not only to empower persons externalizing their mental models but also to enable transparent multi-party interaction based on context-sensitive (re)presentations. We introduce the Tabletop Concept Mapping (TCM) technique and tool which is supposed to meet these requirements. Providing an open space to express individual thoughts and ideas, it maximizes openness with respect to pragmatics, semantics and syntax of modeling, and minimizes intervention through feature-inherent properties of the artifact.

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cover image ACM Other conferences
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
February 2009
407 pages
ISBN:9781605584935
DOI:10.1145/1517664
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Microsoft Research (USA)
  • Microsoft Research Cambridge (UK)
  • Nokia (Finland)
  • Microsoft Hardware (USA)

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 February 2009

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Author Tags

  1. concept mapping
  2. modeling
  3. semiotics
  4. tabletop
  5. tangible interface

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Cited By

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  • (2023)Vorbereitung der ProzessimplementierungGanzheitliche Digitalisierung von Prozessen10.1007/978-3-658-41777-2_6(225-267)Online publication date: 29-Oct-2023
  • (2020)Enterprise Modelling in the Digital AgeAdvanced Digital Architectures for Model-Driven Adaptive Enterprises10.4018/978-1-7998-0108-5.ch003(46-67)Online publication date: 2020
  • (2020)Autonomy and Process DesignSubject-Oriented Business Process Management. The Digital Workplace – Nucleus of Transformation10.1007/978-3-030-64351-5_13(195-199)Online publication date: 23-Nov-2020
  • (2019)Case StudiesDesigning Digital Work10.1007/978-3-030-12259-1_8(325-418)Online publication date: 1-May-2019
  • (2019)Putting the Framework to Operation: Enabling Organizational Development Through LearningDesigning Digital Work10.1007/978-3-030-12259-1_7(287-323)Online publication date: 1-May-2019
  • (2018)Walking on 2 Legs: 3D-Structured Method Alignment in Project ManagementInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-76908-0_4(33-42)Online publication date: 7-Mar-2018
  • (2017)Stakeholder-centered Process ImplementationProceedings of the 9th Conference on Subject-oriented Business Process Management10.1145/3040565.3040571(1-11)Online publication date: 30-Mar-2017
  • (2017)Recognition of Paper-Based Conceptual Models Captured Under Uncontrolled ConditionsIEEE Transactions on Human-Machine Systems10.1109/THMS.2016.261194347:2(206-220)Online publication date: Apr-2017
  • (2016)On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept MapsLearning and Collaboration Technologies10.1007/978-3-319-39483-1_17(177-186)Online publication date: 17-Jul-2016
  • (2015)Towards Stakeholder-Centered Design of Open SystemsProceedings of the European Conference on Cognitive Ergonomics 201510.1145/2788412.2788440(1-8)Online publication date: 1-Jul-2015
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