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Tilt techniques: investigating the dexterity of wrist-based input

Published: 04 April 2009 Publication History
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  • Abstract

    Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the specific interaction at hand. In this paper, we systematically analyze the design space of wrist-based interactions and focus on the level of control possible with the wrist. In a first study, we investigate the various factors that can influence tilt control, separately along the three axes of wrist movement: flexion/extension, pronation/supination, and ulnar/radial deviation. Results show that users can control comfortably at least 16 levels on the pronation/supination axis and that using a quadratic mapping function for discretization of tilt space significantly improves user performance across all tilt axes. We discuss the findings of our results in the context of several interaction techniques and identify several general design recommendations.

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    Cited By

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    • (2024)Metrics of Motor Learning for Analyzing Movement Mapping in Virtual RealityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642354(1-18)Online publication date: 11-May-2024
    • (2024)ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323995130:7(3767-3778)Online publication date: Jul-2024
    • (2024)Pick, Click, Flick!undefinedOnline publication date: 14-Mar-2024
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      cover image ACM Conferences
      CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2009
      2426 pages
      ISBN:9781605582467
      DOI:10.1145/1518701
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 04 April 2009

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      Author Tags

      1. tilt input
      2. tilt-based interaction
      3. wrist dexterity
      4. wrist input

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      CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

      View all
      • (2024)Metrics of Motor Learning for Analyzing Movement Mapping in Virtual RealityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642354(1-18)Online publication date: 11-May-2024
      • (2024)ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323995130:7(3767-3778)Online publication date: Jul-2024
      • (2024)Pick, Click, Flick!undefinedOnline publication date: 14-Mar-2024
      • (2023)PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042647:MHCI(1-21)Online publication date: 13-Sep-2023
      • (2023)SpaceX MagProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35962537:2(1-36)Online publication date: 12-Jun-2023
      • (2023)Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile PhonesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581121(1-19)Online publication date: 19-Apr-2023
      • (2023)Investigating Wrist Deflection Scrolling Techniques for Extended RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580870(1-16)Online publication date: 19-Apr-2023
      • (2022)Theoretically-Defined vs. User-Defined Squeeze GesturesProceedings of the ACM on Human-Computer Interaction10.1145/35678056:ISS(73-102)Online publication date: 14-Nov-2022
      • (2022)Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education TeachersProceedings of the ACM on Human-Computer Interaction10.1145/35677336:ISS(538-567)Online publication date: 14-Nov-2022
      • (2022)Predicting Touch Accuracy for Rectangular Targets by Using One-Dimensional Task ResultsProceedings of the ACM on Human-Computer Interaction10.1145/35677326:ISS(525-537)Online publication date: 14-Nov-2022
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