Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1541948.1542005acmotherconferencesArticle/Chapter ViewAbstractPublication PagespersuasiveConference Proceedingsconference-collections
research-article

Creating persuasive technologies: an eight-step design process

Published: 26 April 2009 Publication History
  • Get Citation Alerts
  • Abstract

    This paper outlines eight steps to follow as best practices in the early stages of persuasive technology design. The eight-step process, drawn from demonstrated successes in industry practice, begins with defining the persuasion goal to match a target audience with an appropriate technology channel. Subsequent steps include imitating successful examples of persuasive design, performing rapid trials, measuring behavioral outcomes, and building on small successes.

    Cited By

    View all
    • (2024)Evaluating a mobile-based intervention to promote the mental health of informal dementia caregivers in Singapore: Study protocol for a pilot two-armed randomised controlled trialPLOS ONE10.1371/journal.pone.030572919:6(e0305729)Online publication date: 24-Jun-2024
    • (2024)Motivational Application for Running: a Participatory Design Approach and the Analysis of Users’ NeedsProceedings of the 35th Conference on l'Interaction Humain-Machine10.1145/3649792.3649802(1-15)Online publication date: 25-Mar-2024
    • (2024)A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern SwedenInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355395(1-22)Online publication date: 27-May-2024
    • Show More Cited By

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology
    April 2009
    279 pages
    ISBN:9781605583761
    DOI:10.1145/1541948
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 April 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. behavior change
    2. behavior model
    3. captology
    4. design
    5. iteration
    6. persuasion
    7. persuasive technology
    8. prototyping

    Qualifiers

    • Research-article

    Conference

    Persuasive 2009

    Acceptance Rates

    Persuasive '09 Paper Acceptance Rate 21 of 66 submissions, 32%;
    Overall Acceptance Rate 32 of 137 submissions, 23%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)650
    • Downloads (Last 6 weeks)30
    Reflects downloads up to 11 Aug 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Evaluating a mobile-based intervention to promote the mental health of informal dementia caregivers in Singapore: Study protocol for a pilot two-armed randomised controlled trialPLOS ONE10.1371/journal.pone.030572919:6(e0305729)Online publication date: 24-Jun-2024
    • (2024)Motivational Application for Running: a Participatory Design Approach and the Analysis of Users’ NeedsProceedings of the 35th Conference on l'Interaction Humain-Machine10.1145/3649792.3649802(1-15)Online publication date: 25-Mar-2024
    • (2024)A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern SwedenInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2355395(1-22)Online publication date: 27-May-2024
    • (2024)Wearable Clothing Drop Box Design Using Persuasive Design ApproachSHS Web of Conferences10.1051/shsconf/202418901017189(01017)Online publication date: 9-Apr-2024
    • (2024)Research on an Educational Toy for Preschool Children’s Oral Care Based on Persuasive DesignDesign, User Experience, and Usability10.1007/978-3-031-61359-3_16(219-237)Online publication date: 29-Jun-2024
    • (2023)The Quality of Environmental KPI Disclosure in ESG Reporting for SMEs in Hong KongSustainability10.3390/su1504363415:4(3634)Online publication date: 16-Feb-2023
    • (2023)A panoramic view of personalization based on individual differences in persuasive and behavior change interventionsFrontiers in Artificial Intelligence10.3389/frai.2023.11251916Online publication date: 29-Sep-2023
    • (2023)Exploring User Visions for Modeling mHealth Apps Toward Supporting Patient-Parent-Clinician Collaboration and Shared Decision-making When Treating Adolescent Knee Pain in General Practice: Workshop StudyJMIR Human Factors10.2196/4446210(e44462)Online publication date: 28-Apr-2023
    • (2023)Age differences in adaption of persuasion strategies in advertisingEconomics & Sociology10.14254/2071-789X.2023/16-3/316:3(44-64)Online publication date: Sep-2023
    • (2023)Determinants of Technological Interventions for Children With Autism - A Systematic ReviewJournal of Educational Computing Research10.1177/0735633123120070162:1(250-289)Online publication date: 21-Sep-2023
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media