It is our great pleasure to welcome you to the inaugural ACM SIGCHI Symposium on Engineering Interactive Computing Systems -- EICS 2009. Peoples' choices as to what products they use--from cars to games to word processors--are increasingly determined by the human factors of the software they contain. Yet much has yet to be learned about how best to include usability considerations into the software design and development process. To address this problem, EICS 2009 serves as a forum for innovative engineering approaches that enhance the usability and entertainment value of interactive systems. This year's symposium brings together people from all over the world who study or practice the engineering of interactive systems, drawing from the Human-Computer Interaction, Software Engineering, Requirements Engineering, Computer-Supported Cooperative Work, Ubiquitous / Pervasive Systems and Game Development communities.
EICS is the continuation of the successful EHCI (Engineering of Human Computer Interaction) series of conferences sponsored by IFIP Working Group 2.7/13.4. In addition, EICS 2009 incorporates the 16th International Workshop on the Design, Specification and Verification of Interactive Systems (DSV-IS 2009).
The EICS 2009 program consists of 19 full papers and 18 late breaking results papers. These cover topics ranging over the software engineering of interactive systems, including model-based user interface development, user interface architecture, development toolkits, novel input techniques, formal techniques, and user interface evaluation. The conference begins with a doctoral consortium chaired by Jean Vanderdonckt, where seven promising students will receive critique and feedback of their work from a panel of experts. The published papers hail from a total of 18 countries and five continents. In addition, keynote addresses will be offered from Frank Maurer and Brad Myers.
Proceeding Downloads
Engineering more natural interactive programming systems: keynote talk
We are all familiar with computing systems that are used by developers to create interactive computing systems for others. This includes the languages, libraries, and interactive development environments that we use every day. The Natural Programming ...
Agile methods and interaction design: friend or foe?
Agile methods and interaction design can be seen as incompatible software development methodologies: both suggest processes for creating high-quality software--one is arguing for quickly moving towards the source code level while the other suggests to ...
Cited By
- Campos J, Luyten K, Nigay L, Palanque P, Paternò F, Spano L and Vanderdonckt J 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, (92-96)
- Bowen J, Dittmar A and Weyers B (2021). Task Modelling for Interactive System Design, Proceedings of the ACM on Human-Computer Interaction, 5:EICS, (1-22), Online publication date: 27-May-2021.
- Bowen J, Winckler M and Vanderdonckt J (2020). A Glimpse into the Past, Present, and Future of Engineering Interactive Computing Systems, Proceedings of the ACM on Human-Computer Interaction, 4:EICS, (1-32), Online publication date: 18-Jun-2020.
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López Jaquero V, Vatavu R, Panach J, Pastor O and Vanderdonckt J (2019). A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community, Proceedings of the ACM on Human-Computer Interaction, 10.1145/3300960, 3:EICS, (1-9), Online publication date: 13-Jun-2019.
- Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
EICS '20 Companion | 61 | 18 | 30% |
EICS '15 | 64 | 19 | 30% |
EICS '14 | 88 | 16 | 18% |
EICS '13 | 86 | 20 | 23% |
Overall | 299 | 73 | 24% |