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Contact-aware nonlinear control of dynamic characters

Published: 27 July 2009 Publication History

Abstract

Dynamically simulated characters are difficult to control because they are underactuated---they have no direct control over their global position and orientation. In order to succeed, control policies must look ahead to determine stabilizing actions, but such planning is complicated by frequent ground contacts that produce a discontinuous search space. This paper introduces a locomotion system that generates high-quality animation of agile movements using nonlinear controllers that plan through such contact changes. We demonstrate the general applicability of this approach by emulating walking and running motions in rigid-body simulations. Then we consolidate these controllers under a higher-level planner that interactively controls the character's direction.

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    cover image ACM Conferences
    SIGGRAPH '09: ACM SIGGRAPH 2009 papers
    July 2009
    795 pages
    ISBN:9781605587264
    DOI:10.1145/1576246
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    Published: 27 July 2009

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    Author Tags

    1. character control
    2. character simulation
    3. physics-based character animation

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    SIGGRAPH '09 Paper Acceptance Rate 78 of 439 submissions, 18%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    • (2023)Physical Simulation of Balance Recovery after a PushProceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3623264.3624448(1-11)Online publication date: 15-Nov-2023
    • (2023)Neural Categorical Priors for Physics-Based Character ControlACM Transactions on Graphics10.1145/361839742:6(1-16)Online publication date: 5-Dec-2023
    • (2023)Composite Motion Learning with Task ControlACM Transactions on Graphics10.1145/359244742:4(1-16)Online publication date: 26-Jul-2023
    • (2023)Learning Stable Models for Prediction and ControlIEEE Transactions on Robotics10.1109/TRO.2022.322813039:3(2255-2275)Online publication date: Jun-2023
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