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Fixed in time and "time in motion": mobility of vision through a SenseCam lens

Published: 15 September 2009 Publication History

Abstract

SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. In this paper, we report findings from a field trial in which SenseCams were worn by household members over the course of a week. In interviews with these users, it became apparent that the way in which SenseCam images were played back, the manner of which might be described as a stilted movie, affected the values that were realised within them. The time-lapse nature of the image stream led participants to romanticise the mundane and find sentimentality in unexpected places, and was particularly effective at portraying personality and play. In so doing, SenseCam images enlivened the visual recording of everyday scenes. These values influenced what the participants sought to capture and view, and have implications for technologies that might support lifelogging or the development of user-generated content.

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Cited By

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  • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
  • (2019)JourneyCamProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300860(1-15)Online publication date: 2-May-2019
  • (2018)RewindProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32870692:4(1-20)Online publication date: 27-Dec-2018
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  1. Fixed in time and "time in motion": mobility of vision through a SenseCam lens

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    Published In

    cover image ACM Other conferences
    MobileHCI '09: Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
    September 2009
    473 pages
    ISBN:9781605582818
    DOI:10.1145/1613858

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 September 2009

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    Author Tags

    1. automatic
    2. camera
    3. creativity
    4. experience
    5. gaze
    6. lifelogging
    7. looking
    8. mobile
    9. mundane
    10. passive
    11. photography
    12. play
    13. sentiment
    14. strange
    15. time-lapse
    16. user-generated content (UGC)
    17. value
    18. wearable

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    MobileHCI '09 Paper Acceptance Rate 23 of 95 submissions, 24%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    View all
    • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
    • (2019)JourneyCamProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300860(1-15)Online publication date: 2-May-2019
    • (2018)RewindProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32870692:4(1-20)Online publication date: 27-Dec-2018
    • (2017)Empathetic Visuality: GoPros and the Video TraceRefiguring Techniques in Digital Visual Research10.1007/978-3-319-61222-5_4(39-50)Online publication date: 21-Aug-2017
    • (2016)Impact of Video Summary Viewing on Episodic Memory RecallProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858413(4793-4805)Online publication date: 7-May-2016
    • (2016)Capturing the Ordinary: Imagining the User in Designing Automatic Photographic Lifelogging TechnologiesLifelogging10.1007/978-3-658-13137-1_6(111-128)Online publication date: 15-Jun-2016
    • (2014)Mobile Interactions in Context: A Designerly Way Toward Digital EcologySynthesis Lectures on Human-Centered Informatics10.2200/S00584ED1V01Y201406HCI0217:1(1-119)Online publication date: 25-Jul-2014
    • (2013)Transforming Technologies to Manage Our Information: The Future of Personal Information Management, Part IISynthesis Lectures on Information Concepts, Retrieval, and Services10.2200/S00532ED1V01Y201308ICR0285:4(1-179)Online publication date: 24-Oct-2013
    • (2012)User experience study of multiple photo streams visualizationProceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers10.5555/2377916.2377977(416-421)Online publication date: 10-Sep-2012
    • (2009)Narrative, memory and practiceProceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology10.5555/1671011.1671012(1-9)Online publication date: 1-Sep-2009

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