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10.1145/1730804.1730994acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
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Real-time rendering of river networks

Published: 19 February 2010 Publication History

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No abstract available.

References

[1]
Kipfer, P., and Westermann, R. 2006. Realistic and interactive simulation of rivers. In Graphics Interface, Canadian Human-Computer Communications Society, C. Gutwin and S. Mann, Eds., 41--48.
[2]
osgOcean: An ocean rendering nodekit for openscenegraph. http://code.google.com/p/osgocean.
[3]
Yu, Q., Neyret, F., Bruneton, E., and Holzschuch, N. 2009. Scalable real-time animation of rivers. Comput. Graph. Forum 28, 2, 239--248.

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cover image ACM Conferences
I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
February 2010
201 pages
ISBN:9781605589398
DOI:10.1145/1730804

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Association for Computing Machinery

New York, NY, United States

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Published: 19 February 2010

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I3D '10
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I3D '10: Symposium on Interactive 3D Graphics and Games
February 19 - 21, 2010
D.C., Washington

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Overall Acceptance Rate 148 of 485 submissions, 31%

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