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demonstration

Sharing of baseball event through social media

Published: 29 March 2010 Publication History

Abstract

As real-time broadcasting services are becoming more popular, many people are sharing live events with remote users. Despite the success of real-time broadcasting services, a number of restrictions still exist in such enriching the real-time events and indexing them in an automatic and implicit manner. In this paper, we present a social media platform to provide a novel environment for sharing real-time events. The social media platform employs emerging web environment, which is called "Tangible Web", to provide a new interface for watching real-time events and facilitate the production of socia1 media (e.g. instant chat, MMS, etc) with time and geographic tags. Produced social media enrich a corresponding real-time event and are utilized to index each session of real-time events. To evaluate our platform, a baseball cheering system was implemented and had taken closed beta tests for World Baseball Classic 2009 (WBC 2009) and 2009 championship series of the Korea Baseball Leagues.

References

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http://tangibleweb.imrc.kist.re.kr/wiki/index.php?title=Main_Page
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Shamma, D. A., Shaw, R., Shafton, P. L., and Liu, Y. 2007. Watch what I watch: using community activity to understand content. In Proceedings of MIR '07. ACM, New York, NY, 275--284.
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Nathan, M., Harrison, C., Yarosh, S., Terveen, L., Stead, L., and Amento, B. 2008. CollaboraTV: making television viewing social again. In Proceedings of UXTV '08, 85--94.
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Hornecker, E. and Buur, J. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of CHI '06, 437--446.
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Sproull, L. and Kiesler, S. 1986. Reducing social context cues: electronic mail in organizational communication. Manage. Sci. 32, 11, 1492--1512.
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2001. Where the Action Is: the Foundations of Embodied Interaction. MIT Press.
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Forlizzi, J. and Battarbee, K. 2004. Understanding experience in interactive systems. In Proceedings of DIS '04, 261--268.
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Kiesler, S., Zubrow, D., Moses, A. M., and Geller, V. 1985. Affect in computer-mediated communication: an experiment in synchronous terminal-to-terminal discussion. Hum.-Comput. Interact. 1, 1, 77--104.
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Salton, G. and Yang, C. S. 1973. On the Specification of Term Values in Automatic Indexing, Journal of Documentation, Vol. 29, No. 4, December 1973, 351--372.
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Rabiner, L. and Juang, B. 1993. Fundamentals of Speech Recognition. Prentice-Hall, Inc.
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Wiimote Gesture recognition, http://wiki.jienew.twbbs.org/project:wiimote-gesture-recognition
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Fanfeedr, http://www.fanfeedr.com/
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ESPN ScoreCenter, http://scorecenter.espn.go.com/livescores
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MLB at Bat iPhone App, http://mlb.mlb.com/mobile/iphone/

Cited By

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  • (2014)User generated highlight system for baseball games with social media activities2014 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE.2014.6776036(349-350)Online publication date: Jan-2014

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cover image ACM Conferences
MIR '10: Proceedings of the international conference on Multimedia information retrieval
March 2010
600 pages
ISBN:9781605588155
DOI:10.1145/1743384
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 29 March 2010

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Author Tags

  1. indexing
  2. sharing
  3. social media platform
  4. video

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  • Demonstration

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MIR '10
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MIR '10: International Conference on Multimedia Information Retrieval
March 29 - 31, 2010
Pennsylvania, Philadelphia, USA

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  • (2014)User generated highlight system for baseball games with social media activities2014 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE.2014.6776036(349-350)Online publication date: Jan-2014

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