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Integrality and separability of input devices

Published: 01 March 1994 Publication History
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  • Abstract

    Current input device taxonomies and other frameworks typically emphasize the mechanical structure of input devices. We suggest that selecting an appropriate input device for an interactive task requires looking beyond the physical structure of devices to the deeper perceptual structure of the task, the device, and the interrelationship between the perceptual structure of the task and the control properties of the device. We affirm that perception is key to understanding performance of multidimensional input devices on multidimensional tasks. We have therefore extended the theory of processing of percetual structure to graphical interactive tasks and to the control structure of input devices. This allows us to predict task and device combinations that lead to better performance and hypothesize that performance is improved when the perceptual structure of the task matches the control structure of the device. We conducted an experiment in which subjects performed two tasks with different perceptual structures, using two input devices with correspondingly different control structures, a three-dimensional tracker and a mouse. We analyzed both speed and accuracy, as well as the trajectories generated by subjects as they used the unconstrained three-dimensional tracker to perform each task. The result support our hypothesis and confirm the importance of matching the perceptual structure of the task and the control structure of the input device.

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    Published In

    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 1, Issue 1
    March 1994
    78 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/174630
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 March 1994
    Published in TOCHI Volume 1, Issue 1

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    Author Tags

    1. Polhemus tracker
    2. gesture input
    3. input devices
    4. integrality
    5. interaction techniques
    6. perceptual space
    7. separability

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