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Efficient techniques for interactive texture placement

Published: 24 July 1994 Publication History

Abstract

This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of a texture, as well as localized warps, are used to align features in the texture with features of the model. Image-space caches are used to enable texture placement in real time.

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References

[1]
Akeley, Kurt, "RealityEngine Graphics", Computer Graphics, SIGGRAPH Annual Conference Proceedings, 1993 pp. 109-116.
[2]
Beier, Thaddeus and Shawn Neely. "Feature-Based Image Metamorphosis," Computer Graphics, Volume 26, Number 2, July 1992, pp. 35-42.
[3]
Blinn, Jim. and Martin Newell. "Texture and Reflection in Computer Generated Images." CACM, Vol. 19 Number 10, October 1976, pp. 542-546.
[4]
Catmull, E., "A Subdivision Algorithm for Computer Display of Curved Surfaces", Ph.D. dissertation, University of Utah, 1974.
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Kirk, David and Douglas Voorhies, "The Rendering Architecture of the DN10000VS", Computer Graphics, Vol. 24, No. 4, August 1990, pp. 299-307.
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Fuchs, Henry, J. Poulton, J. Eyles, T. Greer, J. Goldfeather, D. Ellsworth, S. Molnar, G. Turk, B. Tebbs, L. Israel, "Pixel-Planes 5: A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories" Computer Graphics, Vol. 23, No. 3, July 1989, pp. 79-88.
[7]
Hanrahan, Pat and Paul Haeberli,. "Direct WYSIWYG Painting and Texturing on 3D Shapes," Volume 24, Number 4, August 1990, pp. 215-223.
[8]
Litwinowicz, Peter and Lance Williams,. "Animating Images with Drawings," SIGGRAPH 94 proceedings.
[9]
Maillot, J~rome, H. Yahia, A. Verroust, "Interactive Texture Mapping", Computer Graphics, SIGGRAPH Annual Conference Proceedings, 1993 pp. 27-34.
[10]
Preparata, Franco P., Michael Ian Shamos, "Computational Geometry, An Introduction", Springer Verlag, 1985.
[11]
Williams, Lance. "Performance-driven Facial Animation," Computer Graphics, Vol. 24, No. 4, pp. 235-242.
[12]
Wolberg, George. Digital Image Warping. 1990, IEEE Computer Society Press.

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  • (2020)A novel virtual flow diverter implantation method with realistic deployment mechanics and validated force responseInternational Journal for Numerical Methods in Biomedical Engineering10.1002/cnm.334036:6Online publication date: 17-Apr-2020
  • (2003)An image-based texture mapping technique for apparel products exhibition and interior designDisplays10.1016/j.displa.2004.01.00424:4-5(179-186)Online publication date: Dec-2003
  • (2003)RBF-based constrained texture mappingComputers & Graphics10.1016/S0097-8493(03)00036-027:3(415-422)Online publication date: Jun-2003
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    cover image ACM Conferences
    SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques
    July 1994
    512 pages
    ISBN:0897916670
    DOI:10.1145/192161
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 24 July 1994

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    Author Tags

    1. environment mapping
    2. image warping
    3. interaction
    4. texture placement

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    SIGGRAPH '94 Paper Acceptance Rate 57 of 242 submissions, 24%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2020)A novel virtual flow diverter implantation method with realistic deployment mechanics and validated force responseInternational Journal for Numerical Methods in Biomedical Engineering10.1002/cnm.334036:6Online publication date: 17-Apr-2020
    • (2003)An image-based texture mapping technique for apparel products exhibition and interior designDisplays10.1016/j.displa.2004.01.00424:4-5(179-186)Online publication date: Dec-2003
    • (2003)RBF-based constrained texture mappingComputers & Graphics10.1016/S0097-8493(03)00036-027:3(415-422)Online publication date: Jun-2003
    • (2002)Texture ParticlesComputer Graphics Forum10.1111/1467-8659.t01-1-0060021:3(401-410)Online publication date: Sep-2002
    • (2002)Visualization and simulation techniques for surgical simulators using actual patient's dataArtificial Intelligence in Medicine10.1016/S0933-3657(02)00079-926:3(255-279)Online publication date: 1-Nov-2002
    • (2001)Integrating shape and pattern in mammalian modelsProceedings of the 28th annual conference on Computer graphics and interactive techniques10.1145/383259.383294(317-326)Online publication date: 1-Aug-2001
    • (2000)Seamless texture mapping of subdivision surfaces by model pelting and texture blendingProceedings of the 27th annual conference on Computer graphics and interactive techniques10.1145/344779.344990(471-478)Online publication date: 1-Jul-2000
    • (1998)Size preserving pattern mappingProceedings of the conference on Visualization '9810.5555/288216.288318(367-373)Online publication date: 18-Oct-1998
    • (1998)Coloring voxel-based objects for virtual endoscopyProceedings of the 1998 IEEE symposium on Volume visualization10.1145/288126.288140(15-22)Online publication date: 1-Oct-1998
    • (1998)Non-distorted texture mapping for sheared triangulated meshesProceedings of the 25th annual conference on Computer graphics and interactive techniques10.1145/280814.280930(343-352)Online publication date: 24-Jul-1998
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