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PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays

Published: 07 May 2011 Publication History

Abstract

Flexible displays potentially allow for interaction styles that resemble those used in paper documents. Bending the display, e.g., to page forward, shows particular promise as an interaction technique. In this paper, we present an evaluation of the effectiveness of various bend gestures in executing a set of tasks with a flexible display. We discuss a study in which users designed bend gestures for common computing actions deployed on a smartphone-inspired flexible E Ink prototype called PaperPhone. We collected a total of 87 bend gesture pairs from ten participants and their appropriateness over twenty actions in five applications. We identified six most frequently used bend gesture pairs out of 24 unique pairs. Results show users preferred bend gestures and bend gesture pairs that were conceptually simpler, e.g., along one axis, and less physically demanding. There was a strong agreement among participants to use the same three pairs in applications: (1) side of display, up/down (2) top corner, up/down (3) bottom corner, up/down. For actions with a strong directional cue, we found strong consensus on the polarity of the bend gestures (e.g., navigating left is performed with an upwards bend gesture, navigating right, downwards). This implies that bend gestures that take directional cues into account are likely more natural to users.

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MOV File (paper649.mov)

References

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Cited By

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  • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
  • (2024)Single-handed Folding Interactions with a Modified Clamshell Flip PhoneProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642554(1-14)Online publication date: 11-May-2024
  • (2023)Exploring Interactions with Printed Data Visualizations in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320938629:1(418-428)Online publication date: 27-Jan-2023
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    cover image ACM Conferences
    CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    May 2011
    3530 pages
    ISBN:9781450302289
    DOI:10.1145/1978942
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 07 May 2011

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    Author Tags

    1. E Ink
    2. bend gestures
    3. flexible displays
    4. organic user interfaces

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    CHI '11 Paper Acceptance Rate 410 of 1,532 submissions, 27%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
    • (2024)Single-handed Folding Interactions with a Modified Clamshell Flip PhoneProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642554(1-14)Online publication date: 11-May-2024
    • (2023)Exploring Interactions with Printed Data Visualizations in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320938629:1(418-428)Online publication date: 27-Jan-2023
    • (2023)Mediated Social Touch With Mobile Devices: A Review of Designs and EvaluationsIEEE Transactions on Haptics10.1109/TOH.2023.332750616:4(785-804)Online publication date: Oct-2023
    • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
    • (2023)Interactions to Be: The Case of Speculative Interactive Print MediaDevelopments in Design Research and Practice II10.1007/978-3-031-32280-8_29(416-430)Online publication date: 9-May-2023
    • (2022)Gesture and Voice Commands to Interact With AR Windshield Display in Automated Vehicle: A Remote Elicitation StudyProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3545257(171-182)Online publication date: 17-Sep-2022
    • (2022)RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined GesturesProceedings of the 2022 International Conference on Advanced Visual Interfaces10.1145/3531073.3531112(1-9)Online publication date: 6-Jun-2022
    • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
    • (2022)Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform DevicesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502022(1-14)Online publication date: 29-Apr-2022
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