Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/1979742.1979889acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Customization for games: lessons from variants of texas hold'em

Published: 07 May 2011 Publication History

Abstract

System designers who build customization into games ought to consider how players think about adjustments. The distinctiveness of gaming contexts suggests that closer inspection of customization in games is warranted and will inform the design of customizable game systems. Presented here is an analysis of 82 collected reports about variations to the rules of the poker game Texas Hold'em. A theory of "necessity" in rule adoption is developed and the systematic perspective of rule-changing in games is discussed.

References

[1]
Adamson, R., Hoyles, C., Tholander, J., & Noss, R. (2002). Collaborative change to rules of the game:From player to system rules. Unpublished Proceedings of Computer Support for Collaborative Learning 2002, Boulder, Colorado. Björk, S. and Holopainen, J. Patterns in Game Design. Cengage Learning, 2005.
[2]
Huizinga, J. Homo Ludens. Beacon Press, 1938.
[3]
Lincoln, Y. S. and Guba, E.G. Naturalistic Inquiry. Sage Publications, Inc., 1985.
[4]
Myers, D. 2005. What's good about bad play?. In Proceedings of the Second Australasian Conference on interactive Entertainment (Sydney, Australia, November 23 - 25, 2005). ACM International Conference Proceeding Series, vol. 123. Creativity & Cognition Studios Press, Sydney, Australia, 133--140.
[5]
Parlett, D. The Penguin Book of Card Games. The Penguin Group, Inc., 2008.
[6]
Pinelle, D., Wong, N., and Stach, T. 2008. Heuristic evaluation for games: usability principles for video game design. In Proceedings of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1453--1462.
[7]
Squire, Kurt. "Open-Ended Video Games: A Model for Developing Learning for the Interactive Age." The Ecology of Games: Connecting Youth, Games, and Learning. Salen, K. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008.
[8]
Sutton-smith, B. The Ambiguity of Play. Harvard University Press, 2001.
[9]
Strauss, A., and Corbin, J. Basics of Qualitative Research, Newbury Park: Sage. 1990.

Cited By

View all
  • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020
  • (2012)Remix and playProceedings of the ACM 2012 conference on Computer Supported Cooperative Work10.1145/2145204.2145290(559-568)Online publication date: 11-Feb-2012

Index Terms

  1. Customization for games: lessons from variants of texas hold'em

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2011

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. customization
    2. end-user programming
    3. game design
    4. game studies
    5. variation

    Qualifiers

    • Abstract

    Conference

    CHI '11
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)3
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 28 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2020)A framework for tailorable games: toward inclusive end-user development of inclusive gamesUniversal Access in the Information Society10.1007/s10209-020-00779-821:1(193-237)Online publication date: 22-Nov-2020
    • (2012)Remix and playProceedings of the ACM 2012 conference on Computer Supported Cooperative Work10.1145/2145204.2145290(559-568)Online publication date: 11-Feb-2012

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media