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Mobile learning in museums: how mobile supports for learning influence student behavior

Published: 20 June 2011 Publication History

Abstract

Nomadic scientific inquiry -- technology-supported authentic inquiry done on-the-go, across settings -- has the potential to engage students in learning new concepts and practicing essential science skills. We developed the Zydeco system to support nomadic inquiry in part through enabling the collection and annotation of multimodal data (photographs and audio notes). The system was designed to bridge school and museum contexts through project-based science inquiry. In this study, we explore how Zydeco influences student behavior and sensemaking in the museum. We compared the behaviors of middle-school students who used either Zydeco or paper worksheets to perform inquiry in a museum, and found that, while both the worksheets and the system engendered heads-down behavior, the Zydeco system increased active sociocultural engagement.

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      cover image ACM Other conferences
      IDC '11: Proceedings of the 10th International Conference on Interaction Design and Children
      June 2011
      275 pages
      ISBN:9781450307512
      DOI:10.1145/1999030

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      Published: 20 June 2011

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      Author Tags

      1. informal learning
      2. learner-centered design
      3. mobile devices
      4. mobile learning
      5. museums
      6. nomadic inquiry
      7. scaffolding

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      Overall Acceptance Rate 172 of 578 submissions, 30%

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      • (2023)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based StrategiesJournal on Computing and Cultural Heritage 10.1145/357586716:2(1-20)Online publication date: 20-Apr-2023
      • (2022)The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature ReviewProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529728(50-68)Online publication date: 27-Jun-2022
      • (2022)SurfaceLens: near-surface spatial interaction with science museum exhibitsDigital Creativity10.1080/14626268.2022.203920833:1(18-34)Online publication date: 4-Mar-2022
      • (2022)Designing mobile museum experiences for teenagersMuseum Management and Curatorship10.1080/09647775.2022.211132938:3(272-292)Online publication date: 25-Aug-2022
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      • (2021)The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framingInternational Journal of Computer-Supported Collaborative Learning10.1007/s11412-021-09350-wOnline publication date: 9-Sep-2021
      • (2021)Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage, and TourismAugmented Reality in Tourism, Museums and Heritage10.1007/978-3-030-70198-7_1(3-26)Online publication date: 25-Apr-2021
      • (2021)Interactive Mixed Reality Technology for Boosting the Level of Museum EngagementAugmented Reality and Virtual Reality10.1007/978-3-030-68086-2_7(77-91)Online publication date: 5-May-2021
      • (2020)ScienscopeProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395581(709-721)Online publication date: 3-Jul-2020
      • (2020)Teenage Visitor Experience: Classification of Behavioral Dynamics in MuseumsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376334(1-13)Online publication date: 21-Apr-2020
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