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Farthest-point optimized point sets with maximized minimum distance

Published: 05 August 2011 Publication History

Abstract

Efficient sampling often relies on irregular point sets that uniformly cover the sample space. We present a flexible and simple optimization strategy for such point sets. It is based on the idea of increasing the mutual distances by successively moving each point to the "farthest point," i.e., the location that has the maximum distance from the rest of the point set. We present two iterative algorithms based on this strategy. The first is our main algorithm which distributes points in the plane. Our experimental results show that the resulting distributions have almost optimal blue noise properties and are highly suitable for image plane sampling. The second is a variant of the main algorithm that partitions any point set into equally sized subsets, each with large mutual distances; the resulting partitionings yield improved results in more general integration problems such as those occurring in physically based rendering.

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cover image ACM Conferences
HPG '11: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
August 2011
185 pages
ISBN:9781450308960
DOI:10.1145/2018323
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 August 2011

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Author Tags

  1. Delaunay triangulations
  2. Poisson-disk
  3. anti-aliasing
  4. blue noise
  5. maximized minimum distance
  6. numerical integration
  7. sampling
  8. trajectory splitting

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HPG '11
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HPG '11: High Performance Graphics
August 5 - 7, 2011
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 15 of 44 submissions, 34%

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  • (2024)A Hierarchical Neural Network for Point Cloud Segmentation and Geometric Primitive FittingEntropy10.3390/e2609071726:9(717)Online publication date: 23-Aug-2024
  • (2023)A Voxelization Algorithm for Reconstructing mmWave Radar Point Cloud and an Application on Posture Classification for Low Energy Consumption PlatformSustainability10.3390/su1504334215:4(3342)Online publication date: 11-Feb-2023
  • (2023)Blue-Noise-Based Disordered Photonic Structures Show Isotropic and Ultrawide Band GapsOptics10.3390/opt40400424:4(573-583)Online publication date: 3-Nov-2023
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  • (2022)Gaussian Blue NoiseACM Transactions on Graphics10.1145/3550454.355551941:6(1-15)Online publication date: 30-Nov-2022
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  • (2022)Trends in 3D Point Cloud Contents Sampling in Mobile AR/VR Platforms2022 IEEE VTS Asia Pacific Wireless Communications Symposium (APWCS)10.1109/APWCS55727.2022.9906510(171-175)Online publication date: 24-Aug-2022
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