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Human motion reconstruction from force sensors

Published: 05 August 2011 Publication History

Abstract

Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing freeform, full-body human motion using force sensors, supplementary to existing, consumer-grade mocap systems. Our algorithm exploits the dynamic aspects of human movement, such as linear and angular momentum, to provide key information for full-body motion reconstruction. Using two pressure sensing platforms (Wii Balance Board) and a hand tracking device, we demonstrate that human motion can be largely reconstructed from ground reaction forces along with a small amount of arm movement information.

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Cited By

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  • (2023)Full-body Human Motion Reconstruction with Sparse Joint Tracking Using Flexible SensorsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/356470020:2(1-19)Online publication date: 25-Sep-2023
  • (2023)UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate CleanupComputer Graphics Forum10.1111/cgf.1463541:8(195-206)Online publication date: 20-Mar-2023
  • (2022)A simple and highly sensitive Force Sensor based on modified plastic optical fibers and cantilevers2022 IEEE Sensors Applications Symposium (SAS)10.1109/SAS54819.2022.9881346(1-5)Online publication date: 1-Aug-2022
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cover image ACM Conferences
SCA '11: Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
August 2011
297 pages
ISBN:9781450309233
DOI:10.1145/2019406
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 August 2011

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SCA '11
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SCA '11: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2011
August 5 - 7, 2011
British Columbia, Vancouver, Canada

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Overall Acceptance Rate 183 of 487 submissions, 38%

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Cited By

View all
  • (2023)Full-body Human Motion Reconstruction with Sparse Joint Tracking Using Flexible SensorsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/356470020:2(1-19)Online publication date: 25-Sep-2023
  • (2023)UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate CleanupComputer Graphics Forum10.1111/cgf.1463541:8(195-206)Online publication date: 20-Mar-2023
  • (2022)A simple and highly sensitive Force Sensor based on modified plastic optical fibers and cantilevers2022 IEEE Sensors Applications Symposium (SAS)10.1109/SAS54819.2022.9881346(1-5)Online publication date: 1-Aug-2022
  • (2021)CoolMovesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34634995:2(1-23)Online publication date: 24-Jun-2021
  • (2021)Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse KinematicsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445582(1-12)Online publication date: 6-May-2021
  • (2020)BodySLAM: Opportunistic User Digitization in Multi-User AR/VR ExperiencesProceedings of the 2020 ACM Symposium on Spatial User Interaction10.1145/3385959.3418452(1-8)Online publication date: 31-Oct-2020
  • (2019)Using game controller as position tracking sensor for 3D freehand ultrasound imagingMedical & Biological Engineering & Computing10.1007/s11517-019-02044-4Online publication date: 10-Oct-2019
  • (2018)Multicontact Interaction Force Sensing From Whole-Body Motion CaptureIEEE Transactions on Industrial Informatics10.1109/TII.2017.276091214:6(2343-2352)Online publication date: Jun-2018
  • (2018)A Framework of Position Tracked Freehand 3D Ultrasound Reconstruction Using Game Controller and Pixel Nearest Neighbour Method for Marching Cubes Volume Visualization2018 IEEE Conference on Big Data and Analytics (ICBDA)10.1109/ICBDAA.2018.8629650(99-104)Online publication date: Nov-2018
  • (2017)Performance-Based Biped Control using a Consumer Depth CameraComputer Graphics Forum10.5555/3128975.312901036:2(387-395)Online publication date: 1-May-2017
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