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ADOPTA model of learmer and educational game structure

Published: 16 June 2011 Publication History

Abstract

Beside commercial games there are so-called educational games. When the main purpose of the game is to educate - then it is called educational game. In that kind of games the main focus of modelling is on design of learning elements around given educational course or around existing real-world educational curriculum. Educational games employed large variety of genres and it is difficult to be classified purely in one style, and often game is combination of different styles. For successful adaptive learning with game elements is necessary to research and specify different gaming styles, mapped to learning styles. This paper proposes a model of so called learmer (learner mapped with gamer style) and model of the educational game structures using and identifying the objects which are relevant for the domain of study and describing connecting relationships among these objects.

References

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Clark, D. Games and e-learning, Caspian Learning, 2006.
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Dolog, P., W Nejdl. Challenges and benefits of the semantic web for user modelling. Paper presented at the International Workshop on Adaptive Hypermedia and Adaptive Web-based Systems, Budapest, Hungary., 2003.
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cover image ACM Other conferences
CompSysTech '11: Proceedings of the 12th International Conference on Computer Systems and Technologies
June 2011
688 pages
ISBN:9781450309172
DOI:10.1145/2023607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • TELECVB: TELECOMS - Varna, Bulgaria
  • Austrian Comp Soc: Austrian Computer Society
  • BPCSB: BULGARIAN PUBLISHING COMPANY - Sofia, Bulgaria
  • IOMAIBB: INSTITUTE OF MATHEMATICS AND INFORMATICS - BAS, Bulgaria
  • NBUBB: New Bulgarian University - BAS, Bulgaria
  • Technical University of Sofia
  • IOIACTBB: INSTITUTE OF INFORMATION AND COMMUNICATION TECHNOLOGIES - BAS, Bulgaria
  • TSFPS: THE SEVENTH FRAMEWORK PROGRAMME - SISTER
  • ERSVB: EURORISC SYSTEMS - Varna, Bulgaria
  • FOSEUB: FEDERATION OF THE SCIENTIFIC ENGINEERING UNIONS - Bulgaria
  • UORB: University of Ruse, Bulgaria
  • BBPSB: BULGARIAN BUSINESS PUBLICATIONS - Sofia, Bulgaria
  • CASTUVTB: CYRIL AND ST. METHODIUS UNIVERSITY of Veliko Tarnovo, Bulgaria
  • TECHUVB: Technical University of Varna, Bulgaria
  • LLLPET: LIFELONG LEARNING PROGRAMME - ETN TRICE
  • IEEEBSB: IEEE Bulgaria Section, Bulgaria

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 June 2011

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Author Tags

  1. e-learning
  2. games
  3. gaming styles
  4. learmer model
  5. software systems

Qualifiers

  • Research-article

Funding Sources

  • Bulgarian Ministry of Education and Science ADaptive technOlogy-enhanced Platform for eduTAinment (ADOPTA) project

Conference

CompSysTech '11
Sponsor:
  • TELECVB
  • Austrian Comp Soc
  • BPCSB
  • IOMAIBB
  • NBUBB
  • IOIACTBB
  • TSFPS
  • ERSVB
  • FOSEUB
  • UORB
  • BBPSB
  • CASTUVTB
  • TECHUVB
  • LLLPET
  • IEEEBSB

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Overall Acceptance Rate 241 of 492 submissions, 49%

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