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Adaptive sampling and reconstruction using greedy error minimization

Published: 12 December 2011 Publication History

Abstract

We introduce a novel approach for image space adaptive sampling and reconstruction in Monte Carlo rendering. We greedily minimize relative mean squared error (MSE) by iterating over two steps. First, given a current sample distribution, we optimize over a discrete set of filters at each pixel and select the filter that minimizes the pixel error. Next, given the current filter selection, we distribute additional samples to further reduce MSE. The success of our approach hinges on a robust technique to select suitable per pixel filters. We develop a novel filter selection procedure that robustly solves this problem even with noisy input data. We evaluate our approach using effects such as motion blur, depth of field, interreflections, etc. We provide a comparison to a state-of-the-art algorithm based on wavelet shrinkage and show that we achieve significant improvements in numerical error and visual image quality. Our approach is simple to implement, requires a single user parameter, and is compatible with standard Monte Carlo rendering.

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    cover image ACM Conferences
    SA '11: Proceedings of the 2011 SIGGRAPH Asia Conference
    December 2011
    730 pages
    ISBN:9781450308076
    DOI:10.1145/2024156
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 December 2011

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    1. adaptive sampling and reconstruction

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    SA '11: SIGGRAPH Asia 2011
    December 12 - 15, 2011
    Hong Kong, China

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    • (2021)Progressive path tracing with bilateral-filtering-based denoisingMultimedia Tools and Applications10.1007/s11042-020-09650-780:1(1529-1544)Online publication date: 1-Jan-2021
    • (2020)Path Tracing Denoising Based on SURE Adaptive Sampling and Neural NetworkIEEE Access10.1109/ACCESS.2020.29998918(116336-116349)Online publication date: 2020
    • (2019)Volume Path Guiding Based on Zero-Variance Random Walk TheoryACM Transactions on Graphics10.1145/323063538:3(1-19)Online publication date: 5-Jun-2019
    • (2018)Filtering of the results of Monte Carlo ray tracing using multiple imagesKeldysh Institute Preprints10.20948/prepr-2018-186(1-13)Online publication date: 2018
    • (2017)Discovering new monte carlo noise filters with genetic programmingProceedings of the European Association for Computer Graphics: Short Papers10.2312/egsh.20171006(25-28)Online publication date: 24-Apr-2017
    • (2017)Selective application of Metropolis Light Transport for hard sampling illumination phenomenaKeldysh Institute Preprints10.20948/prepr-2017-116(1-34)Online publication date: 2017
    • (2017)Kernel-predicting convolutional networks for denoising Monte Carlo renderingsACM Transactions on Graphics10.1145/3072959.307370836:4(1-14)Online publication date: 20-Jul-2017
    • (2015)Practical approach to the fast Monte-Carlo ray-tracingProgramming and Computing Software10.1134/S036176881505003541:5(253-257)Online publication date: 1-Sep-2015
    • (2014)Adaptive Sampling Based on GH-Distance for Realistic Image SynthesisAdvanced Materials Research10.4028/www.scientific.net/AMR.998-999.806998-999(806-813)Online publication date: Jul-2014
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