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Filtering approaches for real-time anti-aliasing

Published: 07 August 2011 Publication History

Abstract

For more than a decade, supersample anti-aliasing (SSAA) and multisample anti-aliasing (MSAA) have been the gold-standard anti-aliasing solutions in games. However, these techniques are not well suited for deferred shading or fixed environments like the current generation of consoles. In recent years, industry and academia have been exploring alternative approaches, where anti-aliasing is performed as a post-processing step. The original, CPU-based morphological anti-aliasing (MLAA) method gave birth to an explosion of real-time anti-aliasing techniques that rival MSAA.
Most of these techniques share concepts and ideas, so the main goal of this course is to establish a conceptual link between them, identifying novelties and differences. The presenters explain how sub-pixel data can be used to improve quality and performance tradeoffs at post-processing steps, which is a cutting-edge research area today. The course includes an overview of both research and industry filter-based anti-aliasing techniques in games for all modern platforms (AMD and NVIDIA GPUs, PlayStation 3, and Xbox 360), low-level insight to ease adoption of these techniques and give attendees a complete concept-to-implementation roadmap, and deep quality, performance, and ease-of-integration comparisons of each technique.

References

[1]
Andreev, D. 2011. Anti-aliasing from a different perspective. In Game Developers Conference 2011.
[2]
Chajdas, M., McGuire, M., and Luebke, D. 2011. Sub-pixel reconstruction antialiasing. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM Press.
[3]
Iourcha, K., Yang, J. C., and Pomianowski, A. 2009. A directionally adaptive edge anti-aliasing filter. In Proceedings of the Conference on High Performance Graphics 2009, ACM, New York, NY, USA, HPG '09, 127--133.
[4]
Jimenez, J., Masia, B., Echevarria, J. I., Navarro, F., and Gutierrez, D. 2011. GPU Pro 2. AK Peters Ltd., ch. Practical Morphological Anti-Aliasing.
[5]
Malan, H. 2010. GPU Pro: Advanced Rendering Techniques. AK Peters Ltd., ch. Edge Anti-aliasing by Post-Processing, 265--289.
[6]
Persson, E., 2011. Geometric post-process anti-aliasing. http://www.humus.name/index.php?page=3D&ID=86.
[7]
Reshetov, A. 2009. Morphological antialiasing. In Proceedings of High Performance Graphics, 109--116.

Cited By

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  • (2024)Anti-aliasing method based on rotated spatial filteringMultimedia Tools and Applications10.1007/s11042-024-18632-y83:32(77759-77784)Online publication date: 29-Feb-2024
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cover image ACM Conferences
SIGGRAPH '11: ACM SIGGRAPH 2011 Courses
August 2011
1251 pages
ISBN:9781450309677
DOI:10.1145/2037636
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 August 2011

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  • (2024)Anti-aliasing method based on rotated spatial filteringMultimedia Tools and Applications10.1007/s11042-024-18632-y83:32(77759-77784)Online publication date: 29-Feb-2024
  • (2023)Skybox: Open-Source Graphic Rendering on Programmable RISC-V GPUsProceedings of the 28th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 310.1145/3582016.3582024(616-630)Online publication date: 25-Mar-2023
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  • (2021)Blending anti-aliasing into vision transformerProceedings of the 35th International Conference on Neural Information Processing Systems10.5555/3540261.3540675(5416-5429)Online publication date: 6-Dec-2021
  • (2021)An Overview of Current Deep Learned Rendering Technologies2021 7th International Conference on Advanced Computing and Communication Systems (ICACCS)10.1109/ICACCS51430.2021.9441822(1404-1409)Online publication date: 19-Mar-2021
  • (2020)Modular primitives for high-performance differentiable renderingACM Transactions on Graphics10.1145/3414685.341786139:6(1-14)Online publication date: 27-Nov-2020
  • (2020)A Survey of Temporal Antialiasing TechniquesComputer Graphics Forum10.1111/cgf.1401839:2(607-621)Online publication date: 13-Jul-2020
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