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Multi-relational social networks in a large-scale MMORPG

Published: 15 August 2011 Publication History
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  • Abstract

    We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.

    References

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    S. Hill. MMO Subscriber Populations. http:// www.brighthub.com/video-games/mmo/articles/ 35992.aspx, March 2011.
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    M. Newman. The Structure and Function of Complex Networks. SIAM Rev., 45(2), 2003.
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    J. Rodgers and W. Nicewander. Thirteen Ways to Look at the Correlation Coefficient. The American Statistician, 42(1), 1988.
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    J. Onnela, J. Samamaki, J. Hyvonen, G. Szabo, M. Menezes, K. Kaski, A. Barabasi, and J. Kertesz. Analysis of a Large-scale Weighted Network of One-to-one Human Communication. New Journal of Physics, 9(6), 2007.
    [5]
    R. Milo, S. Shen-Orr, S. Itzkovitz, N. Kashtan, D. Chklovskii, and U. Alon. Network Motifs: Simple Building Blocks of Complex Network. Science, 298(5594), 2002.

    Cited By

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    • (2022)Defining the Metaverse through the lens of academic scholarship, news articles, and social mediaProceedings of the 27th International Conference on 3D Web Technology10.1145/3564533.3564571(1-5)Online publication date: 2-Nov-2022
    • (2019)Finding your social spaceProceedings of the 2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining10.1145/3341161.3345333(1072-1080)Online publication date: 27-Aug-2019
    • (2012)Analysis of Context Dependence in Social Interaction Networks of a Massively Multiplayer Online Role-Playing GamePLoS ONE10.1371/journal.pone.00339187:4(e33918)Online publication date: 4-Apr-2012
    • Show More Cited By

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    1. Multi-relational social networks in a large-scale MMORPG

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      Published In

      cover image ACM SIGCOMM Computer Communication Review
      ACM SIGCOMM Computer Communication Review  Volume 41, Issue 4
      SIGCOMM '11
      August 2011
      480 pages
      ISSN:0146-4833
      DOI:10.1145/2043164
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGCOMM '11: Proceedings of the ACM SIGCOMM 2011 conference
        August 2011
        502 pages
        ISBN:9781450307970
        DOI:10.1145/2018436
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 August 2011
      Published in SIGCOMM-CCR Volume 41, Issue 4

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      Author Tags

      1. massively multiplayer online game
      2. quantitative social science
      3. social network analysis

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      Cited By

      View all
      • (2022)Defining the Metaverse through the lens of academic scholarship, news articles, and social mediaProceedings of the 27th International Conference on 3D Web Technology10.1145/3564533.3564571(1-5)Online publication date: 2-Nov-2022
      • (2019)Finding your social spaceProceedings of the 2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining10.1145/3341161.3345333(1072-1080)Online publication date: 27-Aug-2019
      • (2012)Analysis of Context Dependence in Social Interaction Networks of a Massively Multiplayer Online Role-Playing GamePLoS ONE10.1371/journal.pone.00339187:4(e33918)Online publication date: 4-Apr-2012
      • (2015)A Social Network Analysis of a Massively Multi-player On-Line Role Playing Game2015 4th International Conference on Modeling and Simulation (MAS)10.1109/MAS.2015.19(37-42)Online publication date: Nov-2015
      • (2012)A survey of players' opinions on interface customization in world of warcraftProceedings of the 9th international conference on Advances in Computer Entertainment10.1007/978-3-642-34292-9_14(198-213)Online publication date: 3-Nov-2012

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