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3D animation education in the US and Japan: different environments, similar issues

Published: 12 December 2011 Publication History

Abstract

3D Computer Graphics and Animation are relatively new fields that have attracted many students in higher education the last two decades. Numerous programs exist at universities and vocational schools around the world, including the United States and Japan. However, there are not many resources to enable one to gain an understanding of the overall education trends in these fields.

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Supplemental material. (a34-aoki.zip)

References

[1]
Alley, T. and Curriculum Knowledge Base Working Group. 2006. Computer Graphics Knowledge Base Report. http://education.siggraph.org/resources/knowledge-base/report
[2]
Aoki, M., and Miyai, A. 2011. Nationwide Survey on 3DCG Education. Computer Graphic Art Society
[3]
Aoki, M., Koning, W., Miyai, A., Kamihira, T., 2011. US 3D Animation School Survey, http://education.siggraph.org/resources/3d_edu_survey_us
[4]
Clarke, R., and Hart, C., editors. 2011. Under Fire: 3D Animation Pedagogy. In Media-N, http://www.newmediacaucus.org/wp/test-journal-intro
[5]
Takahashi, M. 2009. Human Resource Development. In Digital Contents White Paper 2009, Digital Content Association of Japan, 145--152.
[6]
Japan Ministry of Education, Culture, Sports, Science and Technology. 2010. Statistic database on Japanese university student number

Cited By

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  • (2024)Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving PerceptionsACM SIGGRAPH 2024 Educator's Forum10.1145/3641235.3664435(1-2)Online publication date: 13-Jul-2024
  • (2018)Interaction Design in Virtual Reality Game Using Arduino SensorsSimulation and Gaming10.5772/intechopen.71016Online publication date: 14-Feb-2018
  • (2018)Development of Intelligent Tourism Information System Based On Virtual Reality2018 IEEE International Conference on Advanced Manufacturing (ICAM)10.1109/AMCON.2018.8615073(202-205)Online publication date: Dec-2018
  • Show More Cited By

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cover image ACM Conferences
SA '11: SIGGRAPH Asia 2011 Sketches
December 2011
87 pages
ISBN:9781450311380
DOI:10.1145/2077378
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 December 2011

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SA '11
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SA '11: SIGGRAPH Asia 2011
December 12 - 15, 2011
Hong Kong, China

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2024)Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving PerceptionsACM SIGGRAPH 2024 Educator's Forum10.1145/3641235.3664435(1-2)Online publication date: 13-Jul-2024
  • (2018)Interaction Design in Virtual Reality Game Using Arduino SensorsSimulation and Gaming10.5772/intechopen.71016Online publication date: 14-Feb-2018
  • (2018)Development of Intelligent Tourism Information System Based On Virtual Reality2018 IEEE International Conference on Advanced Manufacturing (ICAM)10.1109/AMCON.2018.8615073(202-205)Online publication date: Dec-2018
  • (2016)New approach to camerawork skills education for 3D/S3D computer graphics animationComputers and Graphics10.1016/j.cag.2016.07.00359:C(119-129)Online publication date: 1-Oct-2016
  • (2015)Development and evaluation of education materials for stereoscopic 3D computer graphics animationSIGGRAPH Asia 2015 Symposium on Education10.1145/2818498.2818510(1-8)Online publication date: 2-Nov-2015

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