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The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration

Published: 11 December 2011 Publication History

Abstract

This paper presents an experimental methodology exploring the effect of tracking latency on object recognition after exposure to an immersive VE, in terms of both scene context and associated awareness states. System latency (time delay) and its visible consequences are fundamental Virtual Environment (VE) deficiencies that can hamper spatial awareness and memory. The immersive simulation consisted of a radiosity-rendered space divided in three zones including a kitchen/dining area, an office area and a lounge area. The space was populated by objects consistent as well as inconsistent with each zone's context. The simulation was displayed on a stereo head-tracked Head Mounted Display. Participants across two conditions of varying latency (system minimum latency vs added latency condition) were exposed to the VE and completed an object-based memory recognition task. Participants also reported one of three states of awareness following each recognition response which reflected either the recollection of contextual detail, the sense of familiarity unaccompanied by contextual information or even informed guesses. Preliminary results from initial pilot studies reveal better memory performance of objects in the low latency condition. A disproportionately large proportion of guess responses for consistent objects viewed with high latency is also observed and correspondingly a disproportionately low proportion of remember responses for consistent objects in the same latency condition.

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cover image ACM Conferences
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
December 2011
617 pages
ISBN:9781450310604
DOI:10.1145/2087756
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 December 2011

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Author Tags

  1. perceptual fidelity
  2. spatial awareness
  3. tracking latency

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  • (2019)Perceptual Tolerance to Motion-To-Photon Latency with Head Movement in Virtual Reality2019 Picture Coding Symposium (PCS)10.1109/PCS48520.2019.8954518(1-5)Online publication date: Nov-2019
  • (2019)The choice of intrinsic axis under multi-cue conditionsCognitive Processing10.1007/s10339-019-00903-4Online publication date: 19-Jan-2019
  • (2019)Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality ApplicationsEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_5(57-69)Online publication date: 4-Nov-2019
  • (2016)Effects of Visual Latency on Vehicle Driving BehaviorACM Transactions on Applied Perception (TAP)10.1145/297132014:1(1-12)Online publication date: 24-Aug-2016
  • (2016)Performance Measurements of Virtual Reality SystemsProceedings of the 24th ACM international conference on Multimedia10.1145/2964284.2967303(655-659)Online publication date: 1-Oct-2016
  • (2014)Managing mobile text in head mounted displaysACM SIGMOBILE Mobile Computing and Communications Review10.1145/2636242.263624618:2(20-31)Online publication date: 3-Jun-2014
  • (2013)Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial ExperienceHandbook of Human Centric Visualization10.1007/978-1-4614-7485-2_18(453-471)Online publication date: 25-Jun-2013

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