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Using serious games in computer science education

Published: 17 November 2011 Publication History

Abstract

Games are generally considered to be motivating and engaging and people spend a lot of time playing recreational games. Serious games can be used in Computer Science (CS) education to offer a different type of method to learn and discuss relevant topics.
This paper presents a pilot study of using serious games at a Data Structures and Algorithms course. The games that were used were either card games or they were played on a blackboard. The results of the pilot study seem promising and we will use the games also in next year's course. In addition, this paper raises discussion about using serious games in CS education. The main points of discussion are, how serious games can be used efficiently and how to evaluate the effects of using games?

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Cited By

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  • (2023)Integrating Augmented Reality, Gamification, and Serious Games in Computer Science EducationEducation Sciences10.3390/educsci1306061813:6(618)Online publication date: 16-Jun-2023
  • (2023)Nurturing Eco-Consciousness: The Journey of the EcoMorph Guardian in Shaping Tomorrow's Stewards.Proceedings of the 2023 Symposium on Learning, Design and Technology10.1145/3594781.3594804(119-122)Online publication date: 23-Jun-2023
  • (2023)Knowledge Transfer in Disaster Risk Management (DRM)Serious Games10.1007/978-3-031-44751-8_35(405-412)Online publication date: 14-Oct-2023
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cover image ACM Other conferences
Koli Calling '11: Proceedings of the 11th Koli Calling International Conference on Computing Education Research
November 2011
149 pages
ISBN:9781450310529
DOI:10.1145/2094131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 November 2011

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Author Tags

  1. card games
  2. computer science education
  3. data structures and algorithms
  4. game based learning
  5. serious games

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Cited By

View all
  • (2023)Integrating Augmented Reality, Gamification, and Serious Games in Computer Science EducationEducation Sciences10.3390/educsci1306061813:6(618)Online publication date: 16-Jun-2023
  • (2023)Nurturing Eco-Consciousness: The Journey of the EcoMorph Guardian in Shaping Tomorrow's Stewards.Proceedings of the 2023 Symposium on Learning, Design and Technology10.1145/3594781.3594804(119-122)Online publication date: 23-Jun-2023
  • (2023)Knowledge Transfer in Disaster Risk Management (DRM)Serious Games10.1007/978-3-031-44751-8_35(405-412)Online publication date: 14-Oct-2023
  • (2022)Digital Games for Computing EducationResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch076(1571-1598)Online publication date: 2022
  • (2022)From a National Meeting to an International Conference: A Scientometric Case Study of a Finnish Computing Education ConferenceIEEE Access10.1109/ACCESS.2022.318471810(66576-66588)Online publication date: 2022
  • (2022)Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agendaEducation and Information Technologies10.1007/s10639-022-11087-427:8(11237-11266)Online publication date: 3-May-2022
  • (2022)Teaching Encryption Algorithms with Serious GamesHybrid Intelligent Systems10.1007/978-3-030-96305-7_46(495-507)Online publication date: 4-Mar-2022
  • (2021)Using an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School StudentsIEEE Access10.1109/ACCESS.2021.30496909(12567-12578)Online publication date: 2021
  • (2021)Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature reviewEntertainment Computing10.1016/j.entcom.2020.10038736(100387)Online publication date: Jan-2021
  • (2021)A Serious Game for Teaching Genetic AlgorithmsProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_57(738-758)Online publication date: 25-Oct-2021
  • Show More Cited By

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