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Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication

Published: 08 March 2012 Publication History

Abstract

We present a telepresence system with a reduced scale face-shaped display for supporting intimate telecommunication. In our previous work, we have developed a real-size face shaped display that tracks and reproduces the remote user's head motion and face image. It can convey user's nonverbal information such as facial expression and gaze awareness. In this paper, we examine the value and effect of scale reduction of such face-shaped displays. We expect small size face displays retain the benefit of real-size talking-head type telecommunication systems, and also provide more intimate impression. It is easier to transport or put on a desk, and it can be worn on the shoulder of the local participants so that people bring it like a small buddy. However, it is not clear how such reduced-size face screen might change the quality of nonverbal communication. We thus conducted an experiment using a 1/14 scale face display, and found critical nonverbal information, such as gaze-direction, is still correctly transmitted even when face size is reduced.

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Cited By

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  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2023)Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple LocationsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627772(353-365)Online publication date: 3-Dec-2023
  • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
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Published In

cover image ACM Other conferences
AH '12: Proceedings of the 3rd Augmented Human International Conference
March 2012
162 pages
ISBN:9781450310772
DOI:10.1145/2160125
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Megeve: Megève Tourisme
  • University of Genova: University of Genova

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 March 2012

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Author Tags

  1. CSCW
  2. eye gaze
  3. telepresence
  4. wearable

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  • Research-article

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AH '12
Sponsor:
  • Megeve
  • University of Genova
AH '12: Augmented Human International Conference
March 8 - 9, 2012
Megève, France

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Overall Acceptance Rate 121 of 306 submissions, 40%

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Cited By

View all
  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2023)Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple LocationsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627772(353-365)Online publication date: 3-Dec-2023
  • (2021)Bridging the Socio-Technical Gaps in Body-worn Interpersonal Live-Streaming Telepresence through a Critical Review of the LiteratureProceedings of the ACM on Human-Computer Interaction10.1145/34491945:CSCW1(1-39)Online publication date: 22-Apr-2021
  • (2020)Social Gaze in Minimalist GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414265(450-460)Online publication date: 2-Nov-2020
  • (2020)Gaze by Semi-Virtual Robotic Heads: Effects of Eye and Head Motion2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)10.1109/IROS45743.2020.9341209(11065-11071)Online publication date: 24-Oct-2020
  • (2017)Attention from AfarProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064720(101-113)Online publication date: 10-Jun-2017
  • (2015)ChameleonMaskProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2732506(401-411)Online publication date: 18-Apr-2015
  • (2015)A Framework for Understanding and Designing TelepresenceProceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing10.1145/2675133.2675141(1552-1566)Online publication date: 28-Feb-2015
  • (2014)Autonomous virtual humans and social robots in telepresence2014 IEEE 16th International Workshop on Multimedia Signal Processing (MMSP)10.1109/MMSP.2014.6958836(1-6)Online publication date: Sep-2014
  • (2014)Enhancing Communication through Distributed Mixed RealityActive Media Technology10.1007/978-3-319-09912-5_42(501-512)Online publication date: 2014
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