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The ABDADA distributed minimax search algorithm

Published: 20 February 1996 Publication History
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References

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cover image ACM Conferences
CSC '96: Proceedings of the 1996 ACM 24th annual conference on Computer science
February 1996
162 pages
ISBN:0897918282
DOI:10.1145/228329
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 20 February 1996

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February 15 - 18, 1996
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  • (2015)A Parallel Algorithm for Game Tree Search Using GPGPUIEEE Transactions on Parallel and Distributed Systems10.1109/TPDS.2014.234505426:8(2114-2127)Online publication date: 1-Aug-2015
  • (2012)A Node-based Parallel Game Tree Algorithm Using GPUsProceedings of the 2012 IEEE International Conference on Cluster Computing10.1109/CLUSTER.2012.45(18-26)Online publication date: 24-Sep-2012
  • (2005)Playing around in the CS curriculumJournal of Computing Sciences in Colleges10.5555/1059888.105994820:5(214-222)Online publication date: 1-May-2005

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