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Enemy NPC design patterns in shooter games

Published: 29 May 2012 Publication History

Abstract

Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there is no formal language for designers to discuss how NPCs are used in shooter games. This paper presents design patterns for NPCs in shooter games and explores their effects on gameplay. These patterns help designers communicate about and explore new ideas for enemy NPCs and further our understanding about how NPC types can be implemented, enabling more engaging experiences.

References

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Alexander, C. "A Pattern Language." Oxford University Press. 1977.
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Björk, S., Holopainen, J. "Patterns in Game Design." Charles River Media. 2004.
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Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: Elements of Reusable Object - Oriented Software. {S.l.}: Addison - Wesley, {...}. Print.
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Giusti, R., Hullett, K., and Whitehead, J. "Weapon Design Patterns in First-Person Shooter Game." Under Review.
[5]
Hullett and Whitehead. "Design Patterns in FPS Levels." In Proceedings of Foundations of Digital Games (FDG 2010). Monterey, California, USA. 19--21 June 2010.
[6]
Birkhead, Mike. "Gamasutra - News - Tips from a Combat Designer: The Art of Boss Design." Gamasutra. 19 Jan. 2012. Web. 27Feb. 2012. <http://www.gamasutra.com/view/news/129150/Tips_from_a_combat_designer_The_art_of_boss_design.php>.
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Russell, Benson. "Where We Came From." Gamasutra. 1 July 2010. Web. 27 Feb. 2012. <http://www.gamasutra.com/view/feature/5883/a_deeper_look_into_the_combat_.php>

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  • (2022)Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-TrainingProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565629(1-11)Online publication date: 29-Nov-2022
  • (2021)A Taxonomy of Social Roles for Agents in GamesEntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_6(75-87)Online publication date: 22-Oct-2021
  • (2020)Use of virtual reality games in people with depression and anxietyProceedings of the 5th International Conference on Multimedia and Image Processing10.1145/3381271.3381299(169-174)Online publication date: 10-Jan-2020
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cover image ACM Conferences
DPG '12: Proceedings of the First Workshop on Design Patterns in Games
May 2012
47 pages
ISBN:9781450318549
DOI:10.1145/2427116
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 May 2012

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Author Tags

  1. design patterns
  2. game design

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  • Research-article

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DPG '12
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DPG '12: Workshop on Design Patterns in Games
May 29, 2012
North Carolina, Raleigh, USA

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Cited By

View all
  • (2022)Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-TrainingProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565629(1-11)Online publication date: 29-Nov-2022
  • (2021)A Taxonomy of Social Roles for Agents in GamesEntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_6(75-87)Online publication date: 22-Oct-2021
  • (2020)Use of virtual reality games in people with depression and anxietyProceedings of the 5th International Conference on Multimedia and Image Processing10.1145/3381271.3381299(169-174)Online publication date: 10-Jan-2020
  • (2018)Design Patterns for Voice Interaction in GamesProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242712(5-17)Online publication date: 23-Oct-2018
  • (2018)Virtual Reality Games for Health CareMATEC Web of Conferences10.1051/matecconf/201823201047232(01047)Online publication date: 19-Nov-2018
  • (2016)Design patterns applied for game design patterns2016 17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)10.1109/SNPD.2016.7515924(351-356)Online publication date: May-2016
  • (2012)Weapon design patterns in shooter gamesProceedings of the First Workshop on Design Patterns in Games10.1145/2427116.2427119(1-7)Online publication date: 29-May-2012

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