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Functional or social?: exploring teams in online games

Published: 23 February 2013 Publication History

Abstract

Team collaboration in multi-player online games provides opportunities for players to interact with each other. Facilitating teams has become one of the main design principles to increase social activities. However, there is no research evidence that collaborating on tasks in game teams can produce the desired relational outcome. This paper examines more than half a million solo and team activities during a week in Dragon Nest, an MMO game. We measure the degree of team engagement using the percentage of time played in teams and the percentage of play with repeated teammates, and we then identify different types of players using this. The results show that solo players and team players are two distinct populations and they are highly predictable based on players' in-game status. Moreover, we find that spending more time in teams does not always lead to more social interactions. The interviews with players are conducted to validate the findings.

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    cover image ACM Conferences
    CSCW '13: Proceedings of the 2013 conference on Computer supported cooperative work
    February 2013
    1594 pages
    ISBN:9781450313315
    DOI:10.1145/2441776
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    Published: 23 February 2013

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    Author Tags

    1. mmorpg
    2. network sociality
    3. online games
    4. solo player
    5. team collaboration
    6. team engagement

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    CSCW '13: Computer Supported Cooperative Work
    February 23 - 27, 2013
    Texas, San Antonio, USA

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    • (2022)Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495126:CHI PLAY(1-22)Online publication date: 31-Oct-2022
    • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021
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    • (2018)Individual performance in team-based online gamesRoyal Society Open Science10.1098/rsos.1803295:6(180329)Online publication date: 20-Jun-2018
    • (2017)Self-Organizing Into Winning Teams: Understanding the Mechanisms That Drive Successful CollaborationsSmall Group Research10.1177/104649641772420948:6(665-718)Online publication date: Sep-2017
    • (2017)An Empirical Study on Team Formation in Online GamesProceedings of the 2017 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining 201710.1145/3110025.3110094(431-438)Online publication date: 31-Jul-2017
    • (2017)A Case Study of How a Reduction in Explicit Leadership Changed an Online Game CommunityComputer Supported Cooperative Work10.1007/s10606-017-9282-026:4-6(873-925)Online publication date: 1-Dec-2017
    • (2016)The Proficiency-Congruency DilemmaProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858464(4351-4365)Online publication date: 7-May-2016
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