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The joy of word games: or, putting the text back into context (abstract only)

Published: 06 March 2013 Publication History

Abstract

We have heard much discussion, in recent years, about various contexts for teaching Computer Science. One that does not get a lot of attention, but frankly deserves more, is the notion of using word games -- in which language plays a predominant role -- to teach Computer Science. There is a plethora of clever and simply fun games that can be used to illustrate almost any concept that arises in CS1 and CS2. We would like to start a conversation with other SIGCSE attendees who are interested in these very entertaining, algorithmically stimulating games, and see what techniques they use, and what successes they have had, in incorporating them into the classroom.

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  1. The joy of word games: or, putting the text back into context (abstract only)

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    cover image ACM Conferences
    SIGCSE '13: Proceeding of the 44th ACM technical symposium on Computer science education
    March 2013
    818 pages
    ISBN:9781450318686
    DOI:10.1145/2445196
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 06 March 2013

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    Author Tags

    1. cs1
    2. cs2
    3. introductory programming
    4. linguistics
    5. programming context
    6. word games

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    SIGCSE '13 Paper Acceptance Rate 111 of 293 submissions, 38%;
    Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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    The 56th ACM Technical Symposium on Computer Science Education
    February 26 - March 1, 2025
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