Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2470654.2481355acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Muscle-propelled force feedback: bringing force feedback to mobile devices

Published: 27 April 2013 Publication History

Abstract

Force feedback devices resist miniaturization, because they require physical motors and mechanics. We propose mobile force feedback by eliminating motors and instead actuating the user's muscles using electrical stimulation. Without the motors, we obtain substantially smaller and more energy-efficient devices. We present a prototype that fits on the back of a mobile phone. It actuates users' forearm muscles via four electrodes, which causes users' muscles to contract involuntarily, so that they tilt the device sideways. As users resist this motion using their other arm, they perceive force feedback. We demonstrate the interaction at the example of an interactive videogame in which users steer an airplane through winds rendered using force feedback. In a first user study, we found our device to cause users to produce up to 18.7N of force, when used to actuate their palm flexors. In a second study, participants played the video game de-scribed above; all ten participants reported to prefer the experience of muscle-propelled force feedback to vibrotactile feedback.

Supplementary Material

suppl.mov (chi0103-file3.mp4)
Supplemental video

References

[1]
Arsenault, R. and Ware, C. Eye-hand co-ordination with force feedback. Proc. CHI '00, 408--414.
[2]
Badshah, A., Gupta, S., Morris, D., Patel, S., and Tan, D. GyroTab: a handheld device that provides reactive torque feedback. Proc. CHI '12. 3153--3156.
[3]
Badshah, A., Gupta, S., Cohn, G., Villar, N., Hodges, S., and Patel, S. N. Interactive Generator: A Self-Powered Haptic Feedback Device. Proc. CHI'11, 2051--2054.
[4]
Farbiz, F., Yu, Z. H., Manders, C., and Ahmad, W. An electrical muscle stimulation haptic feedback for mixed reality tennis game. Proc. SIGGRAPH '07 (posters).
[5]
Gupta, S., Campbell, T., Hightower, J. R., Patel. S. N. SqueezeBlock: using virtual springs in mobile devices for eyes-free interaction. Proc. UIST '10, 101--104.
[6]
Holz, C., Grossman, T., Fitzmaurice, G., and Agur, A. Implanted user interfaces. Proc. CHI '12, 503--512.
[7]
Hemmert, F., Hamann, S., Löwe, M., Zeipelt, J., and Joost, G. Shape-Changing Mobiles: Tapering in Two-Dimensional Deformational Displays in Mobile Phones. Proc. CHI'10 Extended Abstracts, 3075--3079.
[8]
Hollerbach, J. and Jacobsen, S. Haptic Interfaces for Teleoperation and Virtual Environments. Proc. of First Workshop on Simulation and Interaction in Virtual Environments '95, 13--15.
[9]
Iwamoto, T., Tatezono, M., and Shinoda, H. Non Contact Method for Producing Tactile Sensation Using Airborne Ultrasound. Proc. EuroHaptics '08, 504--513.
[10]
Kruijff, E., Schmalstieg, D., and Beckhaus, S. Using neuromuscular electrical stimulation for pseudo-haptic feedback. Proc. VRST '06, 316--319.
[11]
Murayama, J., Bougrila, L., Luo, Y., Akahane, K., Hasegawa, S., Hirsbrunner, B., Sato, M. SPIDAR G&G: a two-handed haptic interface for bimanual VR interaction. Proc. EuroHaptics '04, 138--146.
[12]
Nakagawa, Y., Kamimura, A., Kawaguchi, Y. MimicTile: a variable stiffness deformable user interface for mobile devices. Proc. CHI '12, 745--748.
[13]
Senseable Phantom Haptic Arm. http://www.sensable.com, last accessed in 10/09/2012.
[14]
Strojnik, P., Kralj, A., and Ursic, I., Programmed six-channel electrical stimulator for complex stimulation of leg muscles during walking, IEEE Trans. Biomed. Eng. 26, 112, 1979.
[15]
Suzuki, Y., Kobayashi, M., Shimada, M., Nakayama, A., and Iwaki, S. An Untethered Force Feedback Display based on the Air Jet Interface. In SIGGRAPH '04 Emerging technologies.
[16]
Tamaki, E., Miyaki, T., and Jun Rekimoto. PossessedHand: techniques for controlling human hands using electrical muscles stimuli. Proc. CHI '11, 543--552.
[17]
Tsetserukou, D., Sato, K., and Tachi, S. ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation. Proc. AH '10, 1--6.
[18]
Weiss, M., Wacharamanotham, C., Voelker, S., and Borchers, J. FingerFlux: near-surface haptic feedback on tabletops. Proc. UIST '11, 615--620.
[19]
Wright, A. The touchy subject of haptics. Commun. ACM 54, 1 (January 2011), 20--22.
[20]
Yao, L., Dasgupta, S., Cheng, N., Spingarn-Koff, J., Rudakevych, O. and Ishii, H. Rope Revolution: tangible and gestural rope interface for collaborative play. Proc. ACE '11.

Cited By

View all
  • (2024)The effect of electrical muscle stimulation on intentional binding and explicit sense of agencyPeerJ10.7717/peerj.1797712(e17977)Online publication date: 19-Sep-2024
  • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
  • (2024)ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642008(1-21)Online publication date: 11-May-2024
  • Show More Cited By

Index Terms

  1. Muscle-propelled force feedback: bringing force feedback to mobile devices

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 April 2013

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. ems
    2. force feedback
    3. mobile

    Qualifiers

    • Research-article

    Conference

    CHI '13
    Sponsor:

    Acceptance Rates

    CHI '13 Paper Acceptance Rate 392 of 1,963 submissions, 20%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)86
    • Downloads (Last 6 weeks)6
    Reflects downloads up to 05 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)The effect of electrical muscle stimulation on intentional binding and explicit sense of agencyPeerJ10.7717/peerj.1797712(e17977)Online publication date: 19-Sep-2024
    • (2024)Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642585(1-16)Online publication date: 11-May-2024
    • (2024)ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642008(1-21)Online publication date: 11-May-2024
    • (2024)ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00056(342-353)Online publication date: 16-Mar-2024
    • (2024)Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual AppendagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.323074630:7(3298-3313)Online publication date: Jul-2024
    • (2024)IntroductionAdvances, Applications and the Future of Haptic Technology10.1007/978-3-031-70588-5_1(1-13)Online publication date: 17-Oct-2024
    • (2023)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersProceedings of the ACM on Human-Computer Interaction10.1145/36110497:CHI PLAY(769-802)Online publication date: 4-Oct-2023
    • (2023)Interactive Benefits from Switching Electrical to Magnetic Muscle StimulationProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606812(1-12)Online publication date: 29-Oct-2023
    • (2023)Pneunocchio: A playful nose augmentation for facilitating embodied representationAdjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586182.3616651(1-3)Online publication date: 29-Oct-2023
    • (2023)Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle StimulationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581435(1-18)Online publication date: 19-Apr-2023
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media