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LandSketch: a first person point-of-view example-based terrain modeling approach

Published: 19 July 2013 Publication History

Abstract

We present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, as he would do if drawing mountains on a piece of paper. Realistic results are achieved by combining copies of the example terrain in such a manner that matches the sketched silhouette. We use Digital Elevation Models (DEM) of real world terrains as source data, and a weighted sum function to continually combine the heights.

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  1. LandSketch: a first person point-of-view example-based terrain modeling approach

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    cover image ACM Conferences
    SBIM '13: Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
    July 2013
    80 pages
    ISBN:9781450322058
    DOI:10.1145/2487381
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 19 July 2013

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    Author Tags

    1. DEM
    2. example-based
    3. first person
    4. modeling
    5. silhouette
    6. terrain

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    • (2022)Evaluating Realism in Example-based Terrain SynthesisACM Transactions on Applied Perception10.1145/353152619:3(1-18)Online publication date: 2-Sep-2022
    • (2021)Example-based terrain synthesis with pit removalComputers and Graphics10.1016/j.cag.2021.06.01299:C(43-53)Online publication date: 1-Oct-2021
    • (2019)A Review of Digital Terrain ModelingComputer Graphics Forum10.1111/cgf.1365738:2(553-577)Online publication date: 7-Jun-2019
    • (2016)Disk density tuning of a maximal random packingProceedings of the Symposium on Geometry Processing10.1111/cgf.12981(259-269)Online publication date: 20-Jun-2016
    • (2016)Crawl through neighborsProceedings of the Symposium on Geometry Processing10.1111/cgf.12974(177-186)Online publication date: 20-Jun-2016
    • (2016)Interactive modeling of mechanical objectsProceedings of the Symposium on Geometry Processing10.1111/cgf.12971(145-155)Online publication date: 20-Jun-2016
    • (2016)Complex transfinite barycentric mappings with similarity kernelsProceedings of the Symposium on Geometry Processing10.1111/cgf.12962(41-53)Online publication date: 20-Jun-2016
    • (2016)Scale-invariant directional alignment of surface parametrizationsProceedings of the Symposium on Geometry Processing10.1111/cgf.12958(1-10)Online publication date: 20-Jun-2016
    • (2016)Synthetic Modeling Method for Large Scale Terrain Based on HydrologyIEEE Access10.1109/ACCESS.2016.26127004(6238-6249)Online publication date: 2016
    • (2016)Interactive 3D content modeling for Digital EarthThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1227-y32:10(1293-1309)Online publication date: 1-Oct-2016
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