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Technology adoption by 'emergent' users: the user-usage model

Published: 24 September 2013 Publication History

Abstract

Information and Communication Technologies (ICTs) have a role to play in human development. However, in order to be effective, they have to be adopted and used by their potential users. While there is an extensive literature on user modelling, there has been very little effort to model emergent users - those who are less educated, economically disadvantaged, geographically dispersed, and culturally heterogeneous. These users have not been adequately addressed by the progress in ICT until recently. In order to design successful ICT artefacts for the emergent users, one needs to know how the users adopt them and progress in their usage. Based on contextual interviews, we propose a two-dimensional model of technology adoption. One dimension characterises the types of users on the basis of the factors affecting their predisposition towards technology adoption, such as culture, capabilities and attitudes. Along the other dimension, we map the progress of each user type in skilful usage of a given ICT artefact over time. We also identify the triggers and barriers encountered during this progress.

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cover image ACM Conferences
APCHI '13: Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction
September 2013
420 pages
ISBN:9781450322539
DOI:10.1145/2525194
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 September 2013

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Author Tags

  1. ICT artefacts
  2. development
  3. emergent users
  4. human computer interaction
  5. information and communication technology
  6. interaction design
  7. low literacy
  8. model
  9. technology acceptance
  10. technology adoption
  11. technology diffusion
  12. usage
  13. user

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  • (2024)Inspecting the Accessibility of Chatbots and Mobile Banking for Emergent Users in the Context of People with Low LiteracyJournal on Interactive Systems10.5753/jis.2024.431715:1(839-859)Online publication date: 12-Aug-2024
  • (2024)A Set of Professional Tools to Support the Design and Evaluation of Real-Time Payment Systems and Emergent UsersJournal on Interactive Systems10.5753/jis.2024.420715:1(790-809)Online publication date: 1-Aug-2024
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  • (2023)Inspecting the Accessibility of Instant Payment Systems from the Perspective of Low Literacy PeopleProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638127(1-11)Online publication date: 16-Oct-2023
  • (2023)Design Considerations for Real-Time Payment Systems and Emerging UsersProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638107(1-11)Online publication date: 16-Oct-2023
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