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Can you CopyMe?: an expression mimicking serious game

Published: 19 November 2013 Publication History

Abstract

Emotional development is an important aspect in the early years of growth in young children, especially those with psychological disorders like autism spectrum disorders (ASDs), whereby emotional development becomes crucial. However, traditional paper-based interventions for emotional development are mostly laborious and difficult to employ for carers and parents, whilst current computer-aided interventions feel too much like obvious assistive tools and lack timely feedback to inform and aid progress. This paper hence describes the design of CopyMe, a touch-based tablet application that uses game design concepts and state-of-the-art computer vision techniques to provide an engaging experience as well as real-time feedback on the children's progress.

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Cited By

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  • (2023)Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the WildApplied Sciences10.3390/app1311643213:11(6432)Online publication date: 24-May-2023
  • (2023)Exploring the design space of virtual tutors for children with autism spectrum disorderEducation and Information Technologies10.1007/s10639-023-11838-x28:12(16531-16560)Online publication date: 1-Dec-2023
  • (2022)Towards Enhancing the Multimodal Interaction of a Social Robot to Assist Children with Autism in Emotion RegulationPervasive Computing Technologies for Healthcare10.1007/978-3-030-99194-4_25(398-415)Online publication date: 23-Mar-2022
  • Show More Cited By

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cover image ACM Conferences
SA '13: SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
November 2013
90 pages
ISBN:9781450326339
DOI:10.1145/2543651
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 19 November 2013

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Author Tags

  1. emotional development
  2. facial expression recognition
  3. serious games

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  • Research-article

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  • Faculty of Engineering & IT travel at the University of Technology, Sydney

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SA '13
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SA '13: SIGGRAPH Asia 2013
November 19 - 22, 2013
Hong Kong, Hong Kong

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2023)Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the WildApplied Sciences10.3390/app1311643213:11(6432)Online publication date: 24-May-2023
  • (2023)Exploring the design space of virtual tutors for children with autism spectrum disorderEducation and Information Technologies10.1007/s10639-023-11838-x28:12(16531-16560)Online publication date: 1-Dec-2023
  • (2022)Towards Enhancing the Multimodal Interaction of a Social Robot to Assist Children with Autism in Emotion RegulationPervasive Computing Technologies for Healthcare10.1007/978-3-030-99194-4_25(398-415)Online publication date: 23-Mar-2022
  • (2021)MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual FunctioningProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3465205(615-619)Online publication date: 24-Jun-2021
  • (2021)Serious games to improve social and emotional intelligence in children with autismEntertainment Computing10.1016/j.entcom.2021.10041738(100417)Online publication date: May-2021
  • (2020)"Let's Get Physiological, Physiological!"Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414227(132-147)Online publication date: 2-Nov-2020
  • (2019)On Automatically Assessing Children's Facial Expressions Quality: A Study, Database, and ProtocolFrontiers in Computer Science10.3389/fcomp.2019.000051Online publication date: 11-Oct-2019
  • (2019)Design Guidelines for Serious Games Targeted to People with AutismSmart Education and e-Learning 201910.1007/978-981-13-8260-4_43(489-499)Online publication date: 1-Jun-2019
  • (2019)Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic ReviewEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_28(341-352)Online publication date: 4-Nov-2019
  • (2018)JEMImE: A Serious Game to Teach Children with ASD How to Adequately Produce Facial Expressions2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018)10.1109/FG.2018.00114(723-730)Online publication date: 15-May-2018
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