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Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception

Published: 07 March 2014 Publication History

Abstract

This paper proposes a system and an interaction design for implicitly influencing the satisfaction we experience while drinking a beverage and for controlling beverage consumption by creating a volume perception illusion using augmented reality. Recent studies have revealed consumption of food and beverage is influenced by both its actual volume and external factors during eating/drinking. We focus on the fact that the shape of the beverage container influences beverage consumption. Based on this fact, we constructed a system that changes the apparent size of the cup. We investigated how the beverage consumption would change by using the proposed system. The results showed subjects consumed significantly greater amounts when they drank from a visually lengthened cup and consumed significantly smaller amounts when they drank from a visually shortened cup. This technique can be used for daily health-care applications with wearable computers.

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  • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
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cover image ACM Other conferences
AH '14: Proceedings of the 5th Augmented Human International Conference
March 2014
249 pages
ISBN:9781450327619
DOI:10.1145/2582051
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 March 2014

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Author Tags

  1. augmented reality
  2. cross-modality
  3. drink consumption
  4. health
  5. human food interaction

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AH '14
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  • MEET IN KOBE 21st Century

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Overall Acceptance Rate 121 of 306 submissions, 40%

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Cited By

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  • (2024)Hicclip: Sonification of Augmented Eating Sounds to Intervene Snacking BehaviorsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661532(1372-1384)Online publication date: 1-Jul-2024
  • (2022)Trends of Augmented Reality for Agri-Food ApplicationsSensors10.3390/s2221833322:21(8333)Online publication date: 30-Oct-2022
  • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
  • (2021)Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and AnalysisVirtual, Augmented and Mixed Reality10.1007/978-3-030-77599-5_31(452-471)Online publication date: 3-Jul-2021
  • (2020)FoodFab: Creating Food Perception Illusions using Food 3D PrintingProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376421(1-13)Online publication date: 21-Apr-2020
  • (2018)Extracting intermediate-level design knowledge for speculating digital---physical hybrid alternate reality experiencesMultimedia Tools and Applications10.1007/s11042-017-5595-877:16(21329-21370)Online publication date: 1-Aug-2018
  • (2017)Digitizing the chemical sensesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.06.003107:C(62-74)Online publication date: 1-Nov-2017
  • (2017)Guiding Human Behavior Through Alternate Reality ExperienceDesign, User Experience, and Usability: Designing Pleasurable Experiences10.1007/978-3-319-58637-3_3(35-47)Online publication date: 14-May-2017
  • (2016)Multi-sensorial virtual reality and augmented human food interactionProceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction10.1145/3007577.3007587(1-6)Online publication date: 16-Nov-2016
  • (2016)Alternative Reality: An Augmented Daily Urban World Inserting Virtual Scenes TemporallyUbiquitous Computing and Ambient Intelligence10.1007/978-3-319-48746-5_36(353-364)Online publication date: 2-Nov-2016
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