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Virtual reality tools for the west digital conservatory of archaeological heritage

Published: 09 April 2014 Publication History

Abstract

In the continuation of the 3D data production work made by the WDCAH, the use of virtual reality tools allows archaeologists to carry out analysis and understanding research about their sites. In this paper, we focus on the virtual reality services proposed to archaeologists in the WDCAH, through the example of two archaeological sites, the Temple de Mars in Corseul and the Cairn of Carn Island.

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cover image ACM Other conferences
VRIC '14: Proceedings of the 2014 Virtual Reality International Conference
April 2014
193 pages
ISBN:9781450326261
DOI:10.1145/2617841
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Laval Virtual: Laval Virtual

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 April 2014

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Author Tags

  1. archaeology
  2. digital heritage
  3. virtual reality

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  • Research-article

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  • Université Européenne de Bretagne

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VRIC '14
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  • Laval Virtual

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  • (2023)Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR ReconstructionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.227166540:8(2002-2018)Online publication date: 14-Nov-2023
  • (2022)Digitization, Virtual Reality and Robotic Sculpture for the Preservation and Enhancement of the Public Heritage of the Sculpted Rocks of RothéneufJournal on Computing and Cultural Heritage 10.1145/352259515:4(1-21)Online publication date: 31-Dec-2022
  • (2022)User Involvement for Application Development: Methods, Opportunities and Experiences from Three Different Academic ProjectsResearch and Education in Urban History in the Age of Digital Libraries10.1007/978-3-030-93186-5_3(46-83)Online publication date: 11-Jan-2022
  • (2021)3D Reconstruction and Geostatic Analysis of an Early Medieval Cemetery (Olonne-sur-Mer, France)Remote Sensing10.3390/rs1309168813:9(1688)Online publication date: 27-Apr-2021
  • (2021)3D Reconstruction of Cultural Heritage Sites as an Educational Approach. The Sanctuary of DelphiApplied Sciences10.3390/app1108363511:8(3635)Online publication date: 17-Apr-2021
  • (2021) Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop International Journal of Human–Computer Interaction10.1080/10447318.2021.1930389(1-14)Online publication date: 6-Jun-2021
  • (2019)Contextualization of Archaeological Information Using Augmented Photospheres, Viewed with Head-Mounted DisplaysSustainability10.3390/su1114389411:14(3894)Online publication date: 17-Jul-2019
  • (2019)IRelicsProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295647(45-54)Online publication date: 17-Mar-2019
  • (2019)Urban History Research and Discovery in the Age of Digital Repositories. A Report About Users and RequirementsDigital Cultural Heritage10.1007/978-3-030-15200-0_5(63-84)Online publication date: 22-Jun-2019
  • (2018)Creating Suitable Tools for Art and Architectural Research with Historic Media RepositoriesDigital Research and Education in Architectural Heritage10.1007/978-3-319-76992-9_8(117-138)Online publication date: 13-Mar-2018
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