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abstract

Taxi trouble: communication is key

Published: 19 October 2014 Publication History

Abstract

We present the Android game Taxi Trouble, an interactive, competitive and collaborative multi-player game focusing on stimulating social interaction, effective communication and entertaining groups of four to eight people for a short timeframe.

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References

[1]
Sellar, T. (2004). User experience in interactive computer game development. In Computer Human Interaction, pages 675--681, Springer Berlin Heidelberg.
[2]
Ducheneaut, N. and Moore, R. J. (2004). The social side of gaming: a study of interaction patterns in a massively multiplayer online game. In Proceedings of the 2004 ACM conference on Computer supported cooperative work, CSCW '04, pages 360--369, New York, NY, USA. ACM.
[3]
Granic, I., Lobel, A. and Engels, R. C. M. E. (2013), The Benefits of Playing Video Games. Radboud University, American Psychological Association.
[4]
Vorderer, P., Hartmann, T., and Klimmt, C. (2003). Explaining the enjoyment of playing video games: the role of competition. In Proceedings of the second international conference on Entertainment computing, ICEC '03, pages 1--9, Pittsburgh, PA, USA. Carnegie Mellon University.
[5]
Cairns, P., Cox, A. L., Day, M., Martin, H., and Perryman, T. (2013). Who but not where: The effect of social play on immersion in digital games. In International Journal of Human-Computer Studies, pages 1069--1077, Duluth, MN, USA, ACM.

Cited By

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  • (2022)Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile GamingProceedings of the ACM on Human-Computer Interaction10.1145/35677226:ISS(303-327)Online publication date: 14-Nov-2022
  • (2016)Let's take photos togetherProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935385(529-540)Online publication date: 6-Sep-2016

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    cover image ACM Conferences
    CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
    October 2014
    492 pages
    ISBN:9781450330145
    DOI:10.1145/2658537
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 October 2014

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    Author Tags

    1. collaborative gaming
    2. competitive gaming
    3. mobile gaming
    4. social gaming
    5. social interaction

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    • Soheil Jahanshahi

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    CHI PLAY '14
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    CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2022)Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile GamingProceedings of the ACM on Human-Computer Interaction10.1145/35677226:ISS(303-327)Online publication date: 14-Nov-2022
    • (2016)Let's take photos togetherProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935385(529-540)Online publication date: 6-Sep-2016

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