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Simulation game for teaching communications protocols

Published: 01 March 1997 Publication History

Abstract

During the development of a new program for teaching the subject of computer communication at high school, we examined different ways of teaching the algorithmic aspect of communication protocols. Upon trying the "standard" frontal lecture-type presentation, only a minority of the students comprehended the protocols.In looking for an alternative way of teaching, we developed a simulation game in which the students act as the protocol components. After playing the game, they discuss the characteristics of the protocol as experienced through playing.We found the simulation game method to be far more effective than the lecture-type presentation. The simulation game method had significantly improved the level of understanding and the motivation of the students.In this paper we describe the simulation game and its didactic method and discuss the results of applying it in high school classes in Israel during the past year.

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cover image ACM Conferences
SIGCSE '97: Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
March 1997
410 pages
ISBN:0897918894
DOI:10.1145/268084
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 March 1997

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SIGCSE97
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SIGCSE97: 28th SIGCSE Technical Symposium on Computer Science Education
February 27 - March 1, 1997
California, San Jose, USA

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SIGCSE '97 Paper Acceptance Rate 75 of 177 submissions, 42%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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  • (2012)An investigation of the use of simulation tools in management educationProceedings of the Winter Simulation Conference10.5555/2429759.2429939(1-14)Online publication date: 9-Dec-2012
  • (2012)An investigation of the use of simulation tools in management educationProceedings Title: Proceedings of the 2012 Winter Simulation Conference (WSC)10.1109/WSC.2012.6465054(1-14)Online publication date: Dec-2012
  • (2011)Simulation games in engineering education: A state‐of‐the‐art reviewComputer Applications in Engineering Education10.1002/cae.2032319:3(399-410)Online publication date: 3-Aug-2011
  • (2010)Student preferences between open-ended and structured game assignments in CS12010 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2010.5673668(F2H-1-F2H-5)Online publication date: Oct-2010
  • (2009)Effects of Competitive E-Learning Tools on Higher Education StudentsIEEE Transactions on Education10.1109/TE.2008.92819852:2(279-285)Online publication date: 1-May-2009
  • (2008)Games, stories, or something more traditionalACM SIGCSE Bulletin10.1145/1352322.135218440:1(138-142)Online publication date: 12-Mar-2008
  • (2008)Games, stories, or something more traditionalProceedings of the 39th SIGCSE technical symposium on Computer science education10.1145/1352135.1352184(138-142)Online publication date: 12-Mar-2008
  • (2008)Supply chain simulatorComputers & Education10.1016/j.compedu.2007.05.00851:1(252-261)Online publication date: 1-Aug-2008
  • (2006)Computer Gaming and Interactive Simulations for Learning: A Meta-AnalysisJournal of Educational Computing Research10.2190/FLHV-K4WA-WPVQ-H0YM34:3(229-243)Online publication date: 1-Apr-2006
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