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Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality

Published: 18 April 2015 Publication History

Abstract

We present "Level-Ups", computer-controlled stilts that allow virtual reality users to experience walking up and down steps. Each Level-Up unit is a self-contained device worn like a boot. Its main functional element is a vertical actuation mechanism mounted to the bottom of the boot that extends vertically. Unlike traditional solutions that are integrated with locomotion devices, Level-Ups allow users to walk around freely ("real-walking"). We present Level-Ups in a demo environment based on a head-mounted display, optical motion capture, and integrated with two different game engines. In a user study, participants rated the realism of stepping onto objects 6.0 out of 7.0 when wearing Level-Ups compared to 3.5 without.

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  • (2023)Manipulating Underfoot Tactile Perceptions of Flooring Materials in Augmented VirtualityApplied Sciences10.3390/app13241310613:24(13106)Online publication date: 8-Dec-2023
  • (2023)Designing Interactive Shoes for Tactile Augmented RealityProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582728(1-14)Online publication date: 12-Mar-2023
  • (2023)FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward StepsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324710729:5(2315-2325)Online publication date: May-2023
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  1. Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality

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      cover image ACM Conferences
      CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
      April 2015
      4290 pages
      ISBN:9781450331456
      DOI:10.1145/2702123
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 18 April 2015

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      Author Tags

      1. head-mounted display
      2. real-walking
      3. virtual reality

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      CHI '15
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      CHI '15: CHI Conference on Human Factors in Computing Systems
      April 18 - 23, 2015
      Seoul, Republic of Korea

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      CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      • (2023)Designing Interactive Shoes for Tactile Augmented RealityProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582728(1-14)Online publication date: 12-Mar-2023
      • (2023)FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward StepsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324710729:5(2315-2325)Online publication date: May-2023
      • (2023)PropelWalker: A Leg-Based Wearable System With Propeller-Based Force Feedback for Walking in Fluids in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320518129:12(5149-5164)Online publication date: Dec-2023
      • (2023)Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-WeightIEEE Transactions on Haptics10.1109/TOH.2023.327513616:4(616-621)Online publication date: Oct-2023
      • (2023)Shoe-Type-Force-Feedback Device and Falling Sensation with Two-Step Dropping2023 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC53992.2023.10394610(2927-2932)Online publication date: 1-Oct-2023
      • (2023)Research on Gait Change Using Visual and Force Sensory Stimuli Presentation System2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)10.1109/RO-MAN57019.2023.10309585(1962-1967)Online publication date: 28-Aug-2023
      • (2023)Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00122(578-583)Online publication date: 16-Oct-2023
      • (2023)Restoring Dunhuang Murals: Crafting Cultural Heritage Preservation Knowledge into Immersive Virtual Reality Experience DesignInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2232976(1-22)Online publication date: 12-Jul-2023
      • (2022)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet SolesProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501333(1-8)Online publication date: 13-Feb-2022
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