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Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile

Published: 18 April 2015 Publication History

Abstract

We propose a new type of tactile displays that drag a physical tactor across the skin in 2D. We call this skin drag. We demonstrate how this allows us to communicate geometric shapes or characters to users. The main benefit of our approach is that it simultaneously produces two types of stimuli, i.e., (1) it moves a tactile stimulus across skin locations and (2) it stretches the user's skin. Skin drag thereby combines the essential stimuli produced by vibrotactile and skin stretch. In our study, skin drag allowed participants to recognize tactile shapes significantly better than a vibrotactile array of comparable size. We present two arm-worn prototype devices that implement our concept.

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Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile
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References

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Cited By

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  • (2024)Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for CyclistsProceedings of the ACM on Human-Computer Interaction10.1145/36765218:MHCI(1-25)Online publication date: 24-Sep-2024
  • (2024)Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a SmartwatchProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676373(1-15)Online publication date: 13-Oct-2024
  • (2024)ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-StretchingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642518(1-18)Online publication date: 11-May-2024
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  1. Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile

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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 18 April 2015

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    Author Tags

    1. eyes-free
    2. hands-free
    3. haptics
    4. wearable

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for CyclistsProceedings of the ACM on Human-Computer Interaction10.1145/36765218:MHCI(1-25)Online publication date: 24-Sep-2024
    • (2024)Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a SmartwatchProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676373(1-15)Online publication date: 13-Oct-2024
    • (2024)ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-StretchingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642518(1-18)Online publication date: 11-May-2024
    • (2024)QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642067(1-15)Online publication date: 11-May-2024
    • (2024)Validation of Snaptics: A Modular Approach to Low-Cost Wearable Multi-Sensory HapticsIEEE Transactions on Haptics10.1109/TOH.2024.343776617:4(830-840)Online publication date: Oct-2024
    • (2024)Hapt-X-Pand: The Design and Evaluation of a Radially Expanding and Contracting Skin Drag Haptic Device2024 IEEE Haptics Symposium (HAPTICS)10.1109/HAPTICS59260.2024.10520850(264-270)Online publication date: 7-Apr-2024
    • (2024)CoTacs: A Haptic Toolkit to Explore Effective On-Body Haptic Feedback by Ideating, Designing, Evaluating and Refining Haptic Designs Using Group CollaborationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2358460(1-21)Online publication date: 7-Jun-2024
    • (2024)A Direct-Drive, Wearable Armband Device to Experiment Combined Continuous and Vibrotactile Haptic Feedback for Guidance in Motor TasksHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70061-3_18(211-222)Online publication date: 3-Nov-2024
    • (2023)Exploring shape memory alloys in haptic wearables for visually impaired peopleFrontiers in Computer Science10.3389/fcomp.2023.10125655Online publication date: 3-May-2023
    • (2023)Colorful Electrotactile Feedback on the WristProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627800(172-184)Online publication date: 3-Dec-2023
    • Show More Cited By

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