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ScratchJr demo: a coding language for kindergarten

Published: 21 June 2015 Publication History

Abstract

This paper describes the ScratchJr research project, a collaboration between Tufts University's Developmental Technologies Research Group, MIT's Lifelong Kindergarten Group, and the Playful Invention Company. Over the past five years, dozens of ScratchJr prototypes have been designed and studied with over 300 K-2nd grade students, teachers and parents. ScratchJr allows children ages 5 to 7 years to explore concepts of computer programming and digital content creation in a safe and fun environment. This paper describes the progression of major prototypes leading to the current public version, as well as the educational resources developed for use with ScratchJr. Future directions and educational implications are also discussed.

References

[1]
Bers, M. U. (2008). Blocks to Robots: Learning with technology in the early childhood classroom. Teachers College Press, NY, NY.
[2]
Chen, C. (2008). Why do teachers not practice what they believe regarding technology integration? The Journal of Educational Research, 102(1), 65--75.
[3]
Department for Education. (2013). The National Curriculum in England: Framework document. London: The Stationery Office.
[4]
Ertmer, P. A., Ottenbreit-Leftwich, A., & York, C. S. (2007). Exemplary technology-using teachers: Perceptions of factors influencing success. Journal of Computing in Teacher Education, 23(2), 55--61. Retrieved from http://search.proquest.com.ezproxy.library.tufts.edu/docview/742872292?accountid=14434
[5]
Fessakis, G., Gouli, E., and Mavroudi, E. (2013). Problem solving by 5-6 year old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, pp. 87--97. DIO=10.1016/j.compedu.2012.11.016
[6]
Flannery, L. P., Kazakoff, E. R., Bontá, P., Silverman, B., Bers, M. U., and Resnick, M. (2013). Designing ScratchJr: Support for early childhood learning through computer programming. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13). ACM, New York, NY, USA, 1--10. DOI=10.1145/2485760.2485785
[7]
Kazakoff, E. R., & Bers, M. U. (2011). The Impact of Computer Programming on Sequencing Ability in Early Childhood. Paper presented at American Educational Research Association Conference (AERA), 8--12 April, 2011, Louisiana: New Orleans.
[8]
Kazakoff, E., Sullivan, A., & Bers, M. U. (2013). The effect of a classroom-based intensive robotics and programming workshop on sequencing ability in early childhood. Early Childhood Education Journal, 41(4), 245--255. DOI=10.1007/s10643-012-0554-5.
[9]
Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), pp. 60--67. DOI=10.1145/1592761.1592779
[10]
US Department of Education, Office of Educational Technology (2010). Transforming American education: Learning powered by technology. Draft National Educational Technology Plan 2010. Washington, DC: Author.

Cited By

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  • (2022)Review on Artificial Intelligence and Robots in STEAM Education for Early Childhood DevelopmentHandbook of Research on Innovative Approaches to Early Childhood Development and School Readiness10.4018/978-1-7998-8649-5.ch019(468-498)Online publication date: 11-Feb-2022
  • (2022)Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United KingdomComputers & Education10.1016/j.compedu.2021.104400178:COnline publication date: 1-Mar-2022
  • (2021)Dampak Aplikasi ScratchJr terhadap Ketrampilan Problem-Solving Anak Usia DiniJurnal Obsesi : Jurnal Pendidikan Anak Usia Dini10.31004/obsesi.v6i3.15316:3(2030-2042)Online publication date: 26-Nov-2021
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Published In

cover image ACM Conferences
IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
June 2015
488 pages
ISBN:9781450335904
DOI:10.1145/2771839
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 June 2015

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Author Tags

  1. STEM
  2. early childhood
  3. education
  4. graphical programming
  5. tablets

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  • Demonstration

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IDC '15
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IDC '15: Interaction Design and Children
June 21 - 24, 2015
Massachusetts, Boston

Acceptance Rates

IDC '15 Paper Acceptance Rate 24 of 103 submissions, 23%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2022)Review on Artificial Intelligence and Robots in STEAM Education for Early Childhood DevelopmentHandbook of Research on Innovative Approaches to Early Childhood Development and School Readiness10.4018/978-1-7998-8649-5.ch019(468-498)Online publication date: 11-Feb-2022
  • (2022)Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United KingdomComputers & Education10.1016/j.compedu.2021.104400178:COnline publication date: 1-Mar-2022
  • (2021)Dampak Aplikasi ScratchJr terhadap Ketrampilan Problem-Solving Anak Usia DiniJurnal Obsesi : Jurnal Pendidikan Anak Usia Dini10.31004/obsesi.v6i3.15316:3(2030-2042)Online publication date: 26-Nov-2021
  • (2021)A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJrJournal of Educational Computing Research10.1177/0735633121102738760:1(220-257)Online publication date: 6-Aug-2021
  • (2020)Computational Thinking in Primary School Through Block-Based ProgrammingRadical Solutions and eLearning10.1007/978-981-15-4952-6_10(147-166)Online publication date: 23-May-2020
  • (2020)Educational Mobile Applications on Computational Thinking and Programming for Children Under 8 Years OldInternet of Things, Infrastructures and Mobile Applications10.1007/978-3-030-49932-7_50(527-538)Online publication date: 10-Sep-2020
  • (2020)Piagetian Accounts of Child Development in Media ResearchThe International Encyclopedia of Media Psychology10.1002/9781119011071.iemp0162(1-15)Online publication date: 9-Sep-2020
  • (2019)Computational Thinking and Young ChildrenEarly Childhood Development10.4018/978-1-5225-7507-8.ch043(877-891)Online publication date: 2019
  • (2019)Mobile Devices in Programming ContextsProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322323(1109-1122)Online publication date: 18-Jun-2019
  • (2019)Development of a Puzzle Game to Learn Coding for Elementary StudentsHCI International 2019 – Late Breaking Papers10.1007/978-3-030-30033-3_21(267-279)Online publication date: 26-Jul-2019
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