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Guiding Students to Discover CS Concepts and Develop Process Skills using POGIL (Abstract Only)

Published: 17 February 2016 Publication History

Abstract

This workshop is for anyone who teaches CS, and introduces process-oriented guided inquiry learning (POGIL) in computer science. In a POGIL classroom, teams of 3-5 learners work on activities with active facilitation by the teacher. Through scripted inquiry and investigation, learners discover concepts and construct their own knowledge. Using assigned team roles and other scaffolding, learners develop process skills and individual responsibility. In a POGIL classroom, the teacher is not a lecturer, but a facilitator who helps to ensure that all students are engaged and able to achieve the learning objectives. POGIL activities have a particular structure based on learning cycles. POGIL is a research-based instructional strategy, and studies show that it can significantly improve student performance. Workshop participants will work through POGIL activities as students. Participants will also work through meta-activities that use POGIL and are designed to help teachers learn core POGIL concepts, practices, and benefits. POGIL materials for a variety of CS concepts will be shared. More information is available at http://pogil.org and http://cspogil.org, including sample activities for CS1, CS2, and other courses. Laptops optional.

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cover image ACM Conferences
SIGCSE '16: Proceedings of the 47th ACM Technical Symposium on Computing Science Education
February 2016
768 pages
ISBN:9781450336857
DOI:10.1145/2839509
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 February 2016

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Author Tags

  1. active learning
  2. cooperative learning
  3. inquiry learning
  4. pogil
  5. teams

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SIGCSE '16
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Acceptance Rates

SIGCSE '16 Paper Acceptance Rate 105 of 297 submissions, 35%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE Virtual 2024
1st ACM Virtual Global Computing Education Conference
December 5 - 8, 2024
Virtual Event , NC , USA

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