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Strategic Classification

Published: 14 January 2016 Publication History

Abstract

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important decisions about the welfare (employment, education, health) of strategic individuals. Knowing information about the classifier, such individuals may manipulate their attributes in order to obtain a better classification outcome. As a result of this behavior -- often referred to as gaming -- the performance of the classifier may deteriorate sharply. Indeed, gaming is a well-known obstacle for using machine learning methods in practice; in financial policy-making, the problem is widely known as Goodhart's law. In this paper, we formalize the problem, and pursue algorithms for learning classifiers that are robust to gaming.
We model classification as a sequential game between a player named "Jury" and a player named "Contestant." Jury designs a classifier, and Contestant receives an input to the classifier drawn from a distribution. Before being classified, Contestant may change his input based on Jury's classifier. However, Contestant incurs a cost for these changes according to a cost function. Jury's goal is to achieve high classification accuracy with respect to Contestant's original input and some underlying target classification function, assuming Contestant plays best response. Contestant's goal is to achieve a favorable classification outcome while taking into account the cost of achieving it.
For a natural class of "separable" cost functions, and certain generalizations, we obtain computationally efficient learning algorithms which are near optimal, achieving a classification error that is arbitrarily close to the theoretical minimum. Surprisingly, our algorithms are efficient even on concept classes that are computationally hard to learn. For general cost functions, designing an approximately optimal strategy-proof classifier, for inverse-polynomial approximation, is NP-hard.

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  • (2024)One-shot strategic classification under unknown costsProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693809(42719-42741)Online publication date: 21-Jul-2024
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  1. Strategic Classification

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    cover image ACM Conferences
    ITCS '16: Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science
    January 2016
    422 pages
    ISBN:9781450340571
    DOI:10.1145/2840728
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    New York, NY, United States

    Publication History

    Published: 14 January 2016

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    Author Tags

    1. classification
    2. game theory
    3. learning theory

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    • Research-article

    Funding Sources

    • Templeton Foundation
    • National Science Foundation

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    ITCS'16
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    ITCS'16: Innovations in Theoretical Computer Science
    January 14 - 17, 2016
    Massachusetts, Cambridge, USA

    Acceptance Rates

    ITCS '16 Paper Acceptance Rate 40 of 145 submissions, 28%;
    Overall Acceptance Rate 172 of 513 submissions, 34%

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    Cited By

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    • (2024)Domain generalisation via imprecise learningProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693923(45544-45570)Online publication date: 21-Jul-2024
    • (2024)One-shot strategic classification under unknown costsProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693809(42719-42741)Online publication date: 21-Jul-2024
    • (2024)Feedback loops with language models drive in-context reward hackingProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693659(39154-39200)Online publication date: 21-Jul-2024
    • (2024)Two-timescale derivative free optimization for performative prediction with Markovian dataProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693339(31425-31450)Online publication date: 21-Jul-2024
    • (2024)Plug-in performative optimizationProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3693300(30546-30565)Online publication date: 21-Jul-2024
    • (2024)Classification under strategic self-selectionProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3692827(18833-18858)Online publication date: 21-Jul-2024
    • (2024)Performative prediction with bandit feedbackProceedings of the 41st International Conference on Machine Learning10.5555/3692070.3692354(7298-7324)Online publication date: 21-Jul-2024
    • (2024)Manipulation-robust selection of citizens' assembliesProceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence and Thirty-Sixth Conference on Innovative Applications of Artificial Intelligence and Fourteenth Symposium on Educational Advances in Artificial Intelligence10.1609/aaai.v38i9.28827(9696-9703)Online publication date: 20-Feb-2024
    • (2024)I prefer not to sayProceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence and Thirty-Sixth Conference on Innovative Applications of Artificial Intelligence and Fourteenth Symposium on Educational Advances in Artificial Intelligence10.1609/aaai.v38i19.30126(21312-21321)Online publication date: 20-Feb-2024
    • (2024)Causal strategic learning with competitive selectionProceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence and Thirty-Sixth Conference on Innovative Applications of Artificial Intelligence and Fourteenth Symposium on Educational Advances in Artificial Intelligence10.1609/aaai.v38i14.29466(15411-15419)Online publication date: 20-Feb-2024
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