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VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments

Published: 07 May 2016 Publication History

Abstract

Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically limited to using head tracking, which makes it difficult to perform complex tasks like navigation. Walking-in-place (WIP) offers a natural and immersive form of virtual locomotion that can reduce simulation sickness. WIP, however, is difficult to implement in mobile contexts as it typically relies on bulky controllers or an external camera. We present VR-STEP; a WIP implementation that uses real-time pedometry to implement virtual locomotion. VR-STEP requires no additional instrumentation outside of a smartphone's inertial sensors. A user study with 18 users compares VR-STEP with a commonly used auto-walk navigation method and finds no significant difference in performance or reliability, though VR-STEP was found to be more immersive and intuitive.

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  • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/3661133Online publication date: 24-May-2024
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      cover image ACM Conferences
      CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
      May 2016
      6108 pages
      ISBN:9781450333627
      DOI:10.1145/2858036
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      Publication History

      Published: 07 May 2016

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      Author Tags

      1. games
      2. head-mounted display
      3. motion-sickness
      4. pedometry
      5. virtual locomotion
      6. virtual reality
      7. walking-in-place

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      CHI'16: CHI Conference on Human Factors in Computing Systems
      May 7 - 12, 2016
      California, San Jose, USA

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      CHI '16 Paper Acceptance Rate 565 of 2,435 submissions, 23%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      Cited By

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      • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/3661133Online publication date: 24-May-2024
      • (2024)RPG: Rotation Technique in VR Locomotion using Peripheral GazeProceedings of the ACM on Human-Computer Interaction10.1145/36556098:ETRA(1-19)Online publication date: 28-May-2024
      • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
      • (2024)Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined SpacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642395(1-13)Online publication date: 11-May-2024
      • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
      • (2024)The Effect of Spatial Audio on Curvature Gains in VR Redirected WalkingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641919(1-10)Online publication date: 11-May-2024
      • (2024)Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online QuestionnaireVirtual, Augmented and Mixed Reality10.1007/978-3-031-61041-7_16(244-258)Online publication date: 1-Jun-2024
      • (2023)Exploring Factors Affecting Unintended Positional Drift in Walk-In-PlaceJournal of Digital Contents Society10.9728/dcs.2023.24.8.191924:8(1919-1927)Online publication date: 31-Aug-2023
      • (2023)Logogram VR: Treadmill-Coupled VR with Word Reflective Content for Embodied Logogram LearningApplied Sciences10.3390/app1303162713:3(1627)Online publication date: 27-Jan-2023
      • (2023)Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior?Journal of Information Processing10.2197/ipsjjip.31.39231(392-403)Online publication date: 2023
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