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Interactive Learning and Adaptation for Robot Assisted Therapy for People with Dementia

Published: 29 June 2016 Publication History

Abstract

In this paper, we present an adaptive cognitive music game designed to monitor and improve the attention levels of people with dementia. The goal of this game is to provide a customized protocol based on user needs and preferences, following the Reinforcement Learning (RL) framework. The game adjusts its parameters (e.g., difficulty level) so as to help the user complete the task successfully, while keeping them engaged. The main contribution of this paper is an interactive learning and adaptation framework that enables and facilitates the adaptation of the robot behavior towards new users, providing a safe, tailored and efficient interaction.

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Cited By

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  • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022
  • (2021)Provably efficient multi-task reinforcement learning with model transferProceedings of the 35th International Conference on Neural Information Processing Systems10.5555/3540261.3541773(19771-19783)Online publication date: 6-Dec-2021
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cover image ACM Other conferences
PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments
June 2016
455 pages
ISBN:9781450343374
DOI:10.1145/2910674
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2016

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Author Tags

  1. Interactive Reinforcement Learning
  2. Music Therapy
  3. Policy Adaptation
  4. Robot Assisted Therapy
  5. Robot Learning and Behavior Adaptation

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Cited By

View all
  • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
  • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022
  • (2021)Provably efficient multi-task reinforcement learning with model transferProceedings of the 35th International Conference on Neural Information Processing Systems10.5555/3540261.3541773(19771-19783)Online publication date: 6-Dec-2021
  • (2020)Reinforcement learning for personalization: A systematic literature reviewData Science10.3233/DS-2000283:2(107-147)Online publication date: 10-Apr-2020
  • (2020)Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregiversHuman–Computer Interaction10.1080/07370024.2020.1746910(1-34)Online publication date: 24-Jun-2020
  • (2019)Understanding the Occupational Therapists Method to Inform the Design of Technologies for People with DementiaExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3308453(1-6)Online publication date: 2-May-2019

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