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Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation

Published: 23 May 2016 Publication History
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  • Abstract

    Research on agent-based crowd simulation has gained tremendous momentum in recent years due to the increase of computing power. One key issue in this research area is to develop various behavioral models to capture the microscopic behaviors of individuals (i.e., agents) in a crowd. In this paper, we propose a novel behavior model for modeling the gap seeking behavior which can be frequently observed in real world scenarios where an individual in a crowd proactively seek for gaps in the crowd flow so as to minimize potential collision with other people. We propose a two-level modeling framework and introduce a gap seeking behavior model as a proactive conflict minimization maneuver at global navigation level. The model is integrated with the reactive collision avoidance model at local steering level. We evaluate our model by simulating a real world scenario. The results show that our model can generate more realistic crowd behaviors compared to the classical social-force model in the given scenario.

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    Cited By

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    • (2024)Agent-based crowd simulation: an in-depth survey of determining factors for heterogeneous behaviorThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-024-03503-240:7(4993-5004)Online publication date: 1-Jul-2024
    • (2022)Identification of crowd behaviour patterns using stability analysisJournal of Intelligent & Fuzzy Systems10.3233/JIFS-20066742:4(2829-2843)Online publication date: 4-Mar-2022
    • (2019)Simulation of the Separating Crowd Behaviour in a T-shaped Channel Based on the Social Force ModelIEEE Access10.1109/ACCESS.2019.2894345(1-1)Online publication date: 2019
    • Show More Cited By
    1. Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation

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      cover image ACM Other conferences
      CASA '16: Proceedings of the 29th International Conference on Computer Animation and Social Agents
      May 2016
      200 pages
      ISBN:9781450347457
      DOI:10.1145/2915926
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 23 May 2016

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      Author Tags

      1. agent-based modeling
      2. collision avoidance
      3. crowd simulation
      4. gap seeking behavior

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      • Research-article
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      CASA '16
      CASA '16: Computer Animation and Social Agents
      May 23 - 25, 2016
      Geneva, Switzerland

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      Overall Acceptance Rate 18 of 110 submissions, 16%

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      View all
      • (2024)Agent-based crowd simulation: an in-depth survey of determining factors for heterogeneous behaviorThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-024-03503-240:7(4993-5004)Online publication date: 1-Jul-2024
      • (2022)Identification of crowd behaviour patterns using stability analysisJournal of Intelligent & Fuzzy Systems10.3233/JIFS-20066742:4(2829-2843)Online publication date: 4-Mar-2022
      • (2019)Simulation of the Separating Crowd Behaviour in a T-shaped Channel Based on the Social Force ModelIEEE Access10.1109/ACCESS.2019.2894345(1-1)Online publication date: 2019
      • (2017)ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd SimulationComputer Graphics Forum10.1111/cgf.1330337:1(375-388)Online publication date: 21-Sep-2017

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