Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2930674.2930684acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

It's Not That Long!: Helping Children to Understand Time with an Ambient Light Display

Published: 21 June 2016 Publication History

Abstract

Time is a complex concept that takes children years to learn. Yet, many of their activities are bounded by time constraints. We aim to support children in learning time with intuitive interaction with a prototype presenting time periods unobtrusively. We present Timelight, an ambient light display designed to help children better understand the duration of time periods. We derive requirements from interviews and a focus groups with teachers, parents and HCI experts. We establish an interaction design and develop a prototype for a field exploration study. We explore the functionality of and interaction with Timelight in families, kindergarten groups and school classes in a two-week field study. Our results show that ambient light is well suited to keep children updated on the duration of time in various contexts of their daily life. Our participants use Timelight on a vast range of occasions and identify additional roles for the display.

References

[1]
Saskia Bakker, Elise van den Hoven, and Berry Eggen. 2013. FireFlies: Physical Peripheral Interaction Design for the Everyday Routine of Primary School Teachers. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, New York, NY, USA, 57--64.
[2]
Madeline Balaam, Geraldine Fitzpatrick, Judith Good, and Rosemary Luckin. 2010. Exploring Affective Technologies for the Classroom with the Subtle Stone. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 1623--1632.
[3]
Amy Bruckman, Alisa Bandlow, and Andrea Forte. 2002. HCI for kids. Lawrence Erlbaum Associates.
[4]
Anton A. Bucher, Gerhard Bttner, Petra Freudenberger-Ltz, and Martin Schreiner. 2004. Zeit ist imer da. Kinder erleben Hoch-Zeiten und Fest-Tage. calwer.
[5]
Allison Druin (Ed.). 1998. The Design of Children's Technology. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.
[6]
Heléne Gelderblom and Paula Kotzé. 2009. Ten Design Lessons from the Literature on Child Development and Children's Use of Technology. In Proceedings of the 8th International Conference on Interaction Design and Children. ACM, 52--60.
[7]
Marc Hassenzahl, Michael Burmester, and Franz Koller. 2003. AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualitt. In Mensch & Computer 2003: Interaktion in Bewegung. 187--196.
[8]
Eiji Hayashi, Martina Rau, Zhe Han Neo, Nastasha Tan, Sriram Ramasubramanian, and Eric Paulos. 2012. TimeBlocks: Mom, Can I Have Another Block of Time. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 1713--1716.
[9]
ideo. 2002. ideo Method Cards. (2002). http://www.ideo.com/work/method-cards last accessed: 09/03/15.
[10]
Azmina Karimi, Beth Liang, Andrew Nip, Saba Nowroozi, and Celeste Pang. 2012. Time-Me: Helping Children Understand Time. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12). ACM, New York, NY, USA, 268--271.
[11]
Hartmut Kasten. 2001. Wie die Zeit vergeht: Unser Zeitbewusstsein in Alltag und Lebenslauf. Darmstadt: Wiss. Buchges. http://books.google.de/books?id=x1PuAQAACAAJ
[12]
Tara Matthews, Anind K. Dey, Jennifer Mankoff, Scott Carter, and Tye Rattenbury. 2004. A Toolkit for Managing User Attention in Peripheral Displays. In Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST '04). ACM, New York, NY, USA, 247--256.
[13]
Heiko Müller, Jutta Fortmann, Wilko Heuten, and Susanne Boll. 2014. TimelTime - Using Light to Keep Track of Time with Children. In EXPERIENCING LIGHT 2014.
[14]
E. Sokolov. 1963. Higher Nervous Functions: The Orienting Reflex. Annu. Revs. of Physiology 25 (1963), 545--580.
[15]
John Zimmermann, Jodi Forlizzi, and Shelley Evenson. 2007. Research Through Design as a Method for Interaction Design Research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

Cited By

View all
  • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
  • (2021)Kindergarten Interactive Lighting Design Based on Cognitive Development TheoryCulture and Computing. Interactive Cultural Heritage and Arts10.1007/978-3-030-77411-0_16(225-243)Online publication date: 3-Jul-2021
  • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
  • Show More Cited By

Index Terms

  1. It's Not That Long!: Helping Children to Understand Time with an Ambient Light Display

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Education
    2. Elementary School
    3. Families
    4. Field Trial
    5. Interaction with Children
    6. Kindergarten
    7. Light
    8. Time

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    IDC '16
    Sponsor:
    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

    Acceptance Rates

    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)27
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 27 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Learning from Learning - Design-Based Research Practices in Child-Computer InteractionProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655754(338-354)Online publication date: 17-Jun-2024
    • (2021)Kindergarten Interactive Lighting Design Based on Cognitive Development TheoryCulture and Computing. Interactive Cultural Heritage and Arts10.1007/978-3-030-77411-0_16(225-243)Online publication date: 3-Jul-2021
    • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
    • (2020)18 Years of ethics in child-computer interaction researchProceedings of the Interaction Design and Children Conference10.1145/3392063.3394407(161-183)Online publication date: 21-Jun-2020

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media